mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-05 09:38:07 +02:00
d3d1x: implement new stream output interface
This commit is contained in:
parent
c05fafa4a0
commit
14193da589
7 changed files with 220 additions and 57 deletions
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@ -846,8 +846,8 @@ struct dxgi_blitter
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pipe->bind_vs_state(pipe, vs);
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if(pipe->bind_gs_state)
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pipe->bind_gs_state(pipe, 0);
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if(pipe->bind_stream_output_state)
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pipe->bind_stream_output_state(pipe, 0);
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if(pipe->set_stream_output_targets)
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pipe->set_stream_output_targets(pipe, 0, NULL, 0);
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pipe->set_fragment_sampler_views(pipe, 1, &view);
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pipe->draw_vbo(pipe, &draw);
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@ -58,7 +58,7 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
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refcnt_ptr<GalliumD3D11SamplerState, PtrTraits> samplers[D3D11_STAGES][D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT];
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refcnt_ptr<GalliumD3D11Buffer, PtrTraits> input_buffers[D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
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refcnt_ptr<GalliumD3D11RenderTargetView, PtrTraits> render_target_views[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT];
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refcnt_ptr<GalliumD3D11Buffer, PtrTraits> so_targets[D3D11_SO_BUFFER_SLOT_COUNT];
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refcnt_ptr<GalliumD3D11Buffer, PtrTraits> so_buffers[D3D11_SO_BUFFER_SLOT_COUNT];
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#if API >= 11
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refcnt_ptr<ID3D11UnorderedAccessView, PtrTraits> cs_unordered_access_views[D3D11_PS_CS_UAV_REGISTER_COUNT];
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@ -67,7 +67,6 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
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D3D11_VIEWPORT viewports[D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE];
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D3D11_RECT scissor_rects[D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE];
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unsigned so_offsets[D3D11_SO_BUFFER_SLOT_COUNT];
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D3D11_PRIMITIVE_TOPOLOGY primitive_topology;
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DXGI_FORMAT index_format;
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unsigned index_offset;
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@ -88,10 +87,9 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
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// derived state
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int primitive_mode;
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struct pipe_vertex_buffer vertex_buffers[D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
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struct pipe_resource* so_buffers[D3D11_SO_BUFFER_SLOT_COUNT];
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struct pipe_stream_output_target* so_targets[D3D11_SO_BUFFER_SLOT_COUNT];
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struct pipe_sampler_view* sampler_views[D3D11_STAGES][D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT];
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void* sampler_csos[D3D11_STAGES][D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT];
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struct pipe_resource* buffers[D3D11_SO_BUFFER_SLOT_COUNT];
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unsigned num_shader_resource_views[D3D11_STAGES];
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unsigned num_samplers[D3D11_STAGES];
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unsigned num_vertex_buffers;
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@ -150,8 +148,7 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
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caps.gs = false;
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caps.stages = 2;
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}
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if(!pipe->set_stream_output_buffers)
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caps.so = false;
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assert(!caps.so || pipe->set_stream_output_targets);
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if(!pipe->set_geometry_sampler_views)
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caps.stages_with_sampling &=~ (1 << PIPE_SHADER_GEOMETRY);
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if(!pipe->set_fragment_sampler_views)
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@ -164,7 +161,6 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
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// pipeline state
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memset(viewports, 0, sizeof(viewports));
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memset(scissor_rects, 0, sizeof(scissor_rects));
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memset(so_offsets, 0, sizeof(so_offsets));
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primitive_topology = D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED;
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index_format = DXGI_FORMAT_UNKNOWN;
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index_offset = 0;
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@ -178,7 +174,7 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
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// derived state
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primitive_mode = 0;
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memset(vertex_buffers, 0, sizeof(vertex_buffers));
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memset(so_buffers, 0, sizeof(so_buffers));
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memset(so_targets, 0, sizeof(so_buffers));
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memset(sampler_views, 0, sizeof(sampler_views));
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memset(sampler_csos, 0, sizeof(sampler_csos));
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memset(num_shader_resource_views, 0, sizeof(num_shader_resource_views));
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@ -744,6 +740,7 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
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info.instance_count = 1;
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info.primitive_restart = TRUE;
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info.restart_index = strip_cut_index;
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info.count_from_stream_output = NULL;
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pipe->draw_vbo(pipe, &info);
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}
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@ -767,6 +764,7 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
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info.start_instance = 0;
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info.instance_count = 1;
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info.primitive_restart = FALSE;
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info.count_from_stream_output = NULL;
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pipe->draw_vbo(pipe, &info);
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}
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@ -794,6 +792,7 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
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info.instance_count = instance_count;
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info.primitive_restart = TRUE;
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info.restart_index = strip_cut_index;
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info.count_from_stream_output = NULL;
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pipe->draw_vbo(pipe, &info);
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}
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@ -819,6 +818,7 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
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info.start_instance = start_instance_location;
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info.instance_count = instance_count;
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info.primitive_restart = FALSE;
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info.count_from_stream_output = NULL;
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pipe->draw_vbo(pipe, &info);
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}
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@ -832,7 +832,21 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
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if(update_flags)
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update_state();
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pipe->draw_stream_output(pipe, primitive_mode);
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pipe_draw_info info;
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info.mode = primitive_mode;
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info.indexed = FALSE;
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info.count = 0;
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info.start = 0;
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info.index_bias = 0;
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info.min_index = 0;
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info.max_index = ~0;
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info.start_instance = 0;
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info.instance_count = 1;
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info.primitive_restart = FALSE;
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info.restart_index = 0;
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info.count_from_stream_output = input_buffers[0].p->so_target;
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pipe->draw_vbo(pipe, &info);
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}
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virtual void STDMETHODCALLTYPE DrawIndexedInstancedIndirect(
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@ -864,6 +878,7 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
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info.instance_count = data.instance_count;
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info.primitive_restart = TRUE;
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info.restart_index = strip_cut_index;
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info.count_from_stream_output = NULL;
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pipe->draw_vbo(pipe, &info);
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}
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@ -895,6 +910,7 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
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info.start_instance = 0;
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info.instance_count = data.instance_count;
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info.primitive_restart = FALSE;
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info.count_from_stream_output = NULL;
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pipe->draw_vbo(pipe, &info);
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}
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@ -1293,34 +1309,53 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
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const unsigned *new_offsets)
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{
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SYNCHRONIZED;
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unsigned i;
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unsigned new_count, i;
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bool changed = false;
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uint32_t append_mask = 0xffffffff;
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if(!new_so_targets)
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count = 0;
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bool changed = false;
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for(i = 0; i < count; ++i)
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for(new_count = 0, i = 0; i < count; ++i)
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{
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ID3D11Buffer* buffer = new_so_targets[i];
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if(buffer != so_targets[i].p || new_offsets[i] != so_offsets[i])
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{
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so_buffers[i] = buffer ? ((GalliumD3D11Buffer*)buffer)->resource : 0;
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so_targets[i] = buffer;
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so_offsets[i] = new_offsets[i];
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changed = true;
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}
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}
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for(; i < D3D11_SO_BUFFER_SLOT_COUNT; ++i)
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{
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if(so_targets[i].p || so_offsets[i])
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{
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changed = true;
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so_targets[i] = (ID3D11Buffer*)0;
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so_offsets[i] = 0;
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}
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}
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num_so_targets = count;
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GalliumD3D11Buffer* buffer = static_cast<GalliumD3D11Buffer*>(new_so_targets[i]);
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if(changed && caps.so)
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pipe->set_stream_output_buffers(pipe, so_buffers, (int*)so_offsets, num_so_targets);
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if(buffer != so_buffers[i].p)
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{
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changed = true;
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so_buffers[i] = buffer;
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so_targets[i] = buffer ? buffer->so_target : 0;
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}
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if(!buffer)
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continue;
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new_count = i + 1;
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if(new_offsets[i] == (unsigned)-1)
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{
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assert(so_targets[i]);
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continue;
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}
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append_mask &= ~(1 << i);
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if(!so_targets[i] || new_offsets[i] != so_targets[i]->buffer_offset)
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{
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pipe_so_target_reference(&buffer->so_target, NULL);
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buffer->so_target = pipe->create_stream_output_target(
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pipe, buffer->resource, new_offsets[i], buffer->resource->width0 - new_offsets[i]);
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so_targets[i] = buffer->so_target;
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changed = true;
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}
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}
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if(i < num_so_targets) {
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changed = true;
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for(; i < num_so_targets; ++i)
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so_buffers[i] = (GalliumD3D11Buffer*)0;
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}
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num_so_targets = new_count;
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if(likely(caps.so) && (changed || append_mask != 0xffffffff))
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pipe->set_stream_output_targets(pipe, num_so_targets, so_targets, append_mask);
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}
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virtual void STDMETHODCALLTYPE SOGetTargets(
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@ -1334,9 +1369,9 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
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SYNCHRONIZED;
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for(unsigned i = 0; i < count; ++i)
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{
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out_so_targets[i] = so_targets[i].ref();
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out_so_targets[i] = so_buffers[i].ref();
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#if API < 11
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out_offsets[i] = so_offsets[i];
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out_offsets[i] = so_targets[i]->buffer_offset;
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#endif
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}
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}
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@ -1369,9 +1404,12 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
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GalliumD3D11Asynchronous<>* async = (GalliumD3D11Asynchronous<>*)iasync;
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void* tmp_data = alloca(async->data_size);
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memset(tmp_data, 0, async->data_size); // sizeof(BOOL) is 4, sizeof(boolean) is 1
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boolean ret = pipe->get_query_result(pipe, async->query, !(get_data_flags & D3D11_ASYNC_GETDATA_DONOTFLUSH), tmp_data);
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if(out_data)
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{
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memcpy(out_data, tmp_data, std::min(async->data_size, data_size));
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}
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return ret ? S_OK : S_FALSE;
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}
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@ -1646,11 +1684,12 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
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pipe->bind_vs_state(pipe, shaders[D3D11_STAGE_VS].p ? shaders[D3D11_STAGE_VS].p->object : default_shaders[PIPE_SHADER_VERTEX]);
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if(caps.gs)
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pipe->bind_gs_state(pipe, shaders[D3D11_STAGE_GS].p ? shaders[D3D11_STAGE_GS].p->object : default_shaders[PIPE_SHADER_GEOMETRY]);
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if(caps.so && num_so_targets)
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pipe->set_stream_output_targets(pipe, num_so_targets, so_targets, ~0);
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set_framebuffer();
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set_viewport();
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set_clip();
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set_render_condition();
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// TODO: restore stream output
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update_flags |= UPDATE_VERTEX_BUFFERS | (1 << (UPDATE_SAMPLERS_SHIFT + D3D11_STAGE_PS)) | (1 << (UPDATE_VIEWS_SHIFT + D3D11_STAGE_PS));
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}
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@ -1669,8 +1708,8 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
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GalliumD3D11ShaderResourceView* view = (GalliumD3D11ShaderResourceView*)shader_resource_view;
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if(caps.gs)
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pipe->bind_gs_state(pipe, 0);
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if(caps.so)
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pipe->bind_stream_output_state(pipe, 0);
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if(caps.so && num_so_targets)
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pipe->set_stream_output_targets(pipe, 0, NULL, 0);
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if(pipe->render_condition)
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pipe->render_condition(pipe, 0, 0);
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for(unsigned layer = view->object->u.tex.first_layer; layer <= view->object->u.tex.last_layer; ++layer)
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@ -1695,9 +1734,6 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
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pipe->set_constant_buffer(pipe, s, i, constant_buffers[s][i].p ? constant_buffers[s][i].p->resource : 0);
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}
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if(caps.so)
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pipe->set_stream_output_buffers(pipe, so_buffers, (int*)so_offsets, num_so_targets);
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update_flags |= (1 << (UPDATE_SAMPLERS_SHIFT + D3D11_STAGE_VS)) | (1 << (UPDATE_VIEWS_SHIFT + D3D11_STAGE_VS));
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update_flags |= (1 << (UPDATE_SAMPLERS_SHIFT + D3D11_STAGE_GS)) | (1 << (UPDATE_VIEWS_SHIFT + D3D11_STAGE_GS));
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@ -368,19 +368,40 @@ typedef GalliumD3D11TypedResource<ID3D11Texture3D, D3D11_TEXTURE3D_DESC, D3D11_R
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typedef GalliumD3D11TypedResource<ID3D11Buffer, D3D11_BUFFER_DESC, D3D11_RESOURCE_DIMENSION_BUFFER> GalliumD3D11BufferBase;
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#if API >= 11
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typedef GalliumD3D11BufferBase GalliumD3D11Buffer;
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typedef GalliumD3D11Texture1DBase GalliumD3D11Texture1D;
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typedef GalliumD3D11Texture2DBase GalliumD3D11Texture2D;
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typedef GalliumD3D11Texture3DBase GalliumD3D11Texture3D;
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struct GalliumD3D11Buffer : public GalliumD3D11BufferBase
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{
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struct pipe_stream_output_target* so_target;
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GalliumD3D11Buffer(GalliumD3D11Screen* device, struct pipe_resource* resource, const D3D11_BUFFER_DESC& desc, unsigned dxgi_usage)
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: GalliumD3D11BufferBase(device, resource, desc, dxgi_usage), so_target(0)
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{
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}
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~GalliumD3D11Buffer()
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{
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if(so_target)
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pipe_so_target_reference(&so_target, NULL);
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}
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};
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#else
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struct GalliumD3D10Buffer : public GalliumD3D10BufferBase
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{
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struct pipe_stream_output_target *so_target;
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GalliumD3D10Buffer(GalliumD3D10Screen* device, struct pipe_resource* resource, const D3D10_BUFFER_DESC& desc, unsigned dxgi_usage)
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: GalliumD3D10BufferBase(device, resource, desc, dxgi_usage)
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{}
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{
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}
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~GalliumD3D10Buffer()
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{
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if(so_target)
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pipe_so_target_reference(&so_target, NULL);
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device->UnbindBuffer(this);
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}
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@ -72,13 +72,13 @@ static unsigned caps_dx_10_0[] = {
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UTIL_CHECK_CAP(ANISOTROPIC_FILTER),
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UTIL_CHECK_CAP(MIXED_COLORBUFFER_FORMATS),
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UTIL_CHECK_CAP(FRAGMENT_COLOR_CLAMP_CONTROL),
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UTIL_CHECK_CAP(STREAM_OUTPUT),
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UTIL_CHECK_CAP(CONDITIONAL_RENDER),
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UTIL_CHECK_CAP(PRIMITIVE_RESTART),
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UTIL_CHECK_CAP(TGSI_INSTANCEID),
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UTIL_CHECK_INT(MAX_RENDER_TARGETS, 8),
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UTIL_CHECK_INT(MAX_TEXTURE_2D_LEVELS, 13),
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UTIL_CHECK_INT(MAX_TEXTURE_ARRAY_LAYERS, 512),
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UTIL_CHECK_INT(MAX_STREAM_OUTPUT_BUFFERS, 4),
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UTIL_CHECK_SHADER(VERTEX, MAX_INPUTS, 16),
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UTIL_CHECK_SHADER(GEOMETRY, MAX_CONST_BUFFERS, 14),
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UTIL_CHECK_SHADER(GEOMETRY, MAX_TEXTURE_SAMPLERS, 16),
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@ -108,7 +108,7 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
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{
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memset(&screen_caps, 0, sizeof(screen_caps));
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screen_caps.gs = screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0;
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screen_caps.so = !!screen->get_param(screen, PIPE_CAP_STREAM_OUTPUT);
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screen_caps.so = screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS) > 0;
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screen_caps.queries = screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY);
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screen_caps.render_condition = screen->get_param(screen, PIPE_CAP_CONDITIONAL_RENDER);
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for(unsigned i = 0; i < PIPE_SHADER_TYPES; ++i)
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@ -1347,19 +1347,31 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
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return S_OK;
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}
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#define D3D1X_SHVER_GEOMETRY_SHADER 2 /* D3D11_SHVER_GEOMETRY_SHADER */
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GalliumD3D11Shader<>* create_stage_shader(unsigned type, const void* shader_bytecode, SIZE_T bytecode_length
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#if API >= 11
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, ID3D11ClassLinkage *class_linkage
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#endif
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)
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, struct pipe_stream_output_info* so_info)
|
||||
{
|
||||
bool dump = debug_get_option_dump_shaders();
|
||||
|
||||
std::auto_ptr<sm4_program> sm4(0);
|
||||
|
||||
dxbc_chunk_header* sm4_chunk = dxbc_find_shader_bytecode(shader_bytecode, bytecode_length);
|
||||
if(!sm4_chunk)
|
||||
return 0;
|
||||
|
||||
std::auto_ptr<sm4_program> sm4(sm4_parse(sm4_chunk + 1, bswap_le32(sm4_chunk->size)));
|
||||
{
|
||||
if(so_info)
|
||||
sm4.reset(new sm4_program());
|
||||
}
|
||||
else
|
||||
{
|
||||
sm4.reset(sm4_parse(sm4_chunk + 1, bswap_le32(sm4_chunk->size)));
|
||||
// check if this is a dummy GS, in which case we only need a place to store the signature
|
||||
if(sm4.get() && so_info && sm4->version.type != D3D1X_SHVER_GEOMETRY_SHADER)
|
||||
sm4.reset(new sm4_program());
|
||||
}
|
||||
if(!sm4.get())
|
||||
return 0;
|
||||
|
||||
|
|
@ -1382,7 +1394,13 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
|
|||
|
||||
struct pipe_shader_state tgsi_shader;
|
||||
memset(&tgsi_shader, 0, sizeof(tgsi_shader));
|
||||
tgsi_shader.tokens = (const tgsi_token*)sm4_to_tgsi(*sm4);
|
||||
if(so_info)
|
||||
memcpy(&tgsi_shader.stream_output, so_info, sizeof(tgsi_shader.stream_output));
|
||||
|
||||
if(so_info && sm4->version.type != D3D1X_SHVER_GEOMETRY_SHADER)
|
||||
tgsi_shader.tokens = (const tgsi_token*)sm4_to_tgsi_linkage_only(*sm4);
|
||||
else
|
||||
tgsi_shader.tokens = (const tgsi_token*)sm4_to_tgsi(*sm4);
|
||||
if(!tgsi_shader.tokens)
|
||||
return 0;
|
||||
|
||||
|
|
@ -1435,7 +1453,7 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
|
|||
ID3D11##Stage##Shader **out_shader) \
|
||||
{ \
|
||||
SYNCHRONIZED; \
|
||||
GalliumD3D11##Stage##Shader* shader = (GalliumD3D11##Stage##Shader*)create_stage_shader(PIPE_SHADER_##GALLIUM, PASS_SHADER_ARGS); \
|
||||
GalliumD3D11##Stage##Shader* shader = (GalliumD3D11##Stage##Shader*)create_stage_shader(PIPE_SHADER_##GALLIUM, PASS_SHADER_ARGS, NULL); \
|
||||
if(!shader) \
|
||||
return E_FAIL; \
|
||||
if(out_shader) \
|
||||
|
|
@ -1483,10 +1501,58 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
|
|||
ID3D11GeometryShader **out_geometry_shader)
|
||||
{
|
||||
SYNCHRONIZED;
|
||||
GalliumD3D11GeometryShader* gs;
|
||||
|
||||
return E_NOTIMPL;
|
||||
#if API >= 11
|
||||
if(rasterized_stream != 0)
|
||||
return E_NOTIMPL; // not yet supported by gallium
|
||||
#endif
|
||||
struct dxbc_chunk_signature* sig = dxbc_find_signature(shader_bytecode, bytecode_length, DXBC_FIND_OUTPUT_SIGNATURE);
|
||||
if(!sig)
|
||||
return E_INVALIDARG;
|
||||
D3D11_SIGNATURE_PARAMETER_DESC* out;
|
||||
unsigned num_outputs = dxbc_parse_signature(sig, &out);
|
||||
|
||||
// remember to return S_FALSE if ppGeometyShader == NULL and the shader is OK
|
||||
struct pipe_stream_output_info so;
|
||||
memset(&so, 0, sizeof(so));
|
||||
|
||||
#if API >= 11
|
||||
if(num_strides)
|
||||
so.stride = buffer_strides[0];
|
||||
if(num_strides > 1)
|
||||
debug_printf("Warning: multiple user-specified strides not implemented !\n");
|
||||
#else
|
||||
so.stride = output_stream_stride;
|
||||
#endif
|
||||
|
||||
for(unsigned i = 0; i < num_entries; ++i)
|
||||
{
|
||||
unsigned j;
|
||||
for(j = 0; j < num_outputs; ++j)
|
||||
if(out[j].SemanticIndex == so_declaration[i].SemanticIndex && !strcasecmp(out[j].SemanticName, so_declaration[i].SemanticName))
|
||||
break;
|
||||
if(j >= num_outputs)
|
||||
continue;
|
||||
const int first_comp = ffs(out[j].Mask) - 1 + so_declaration[i].StartComponent;
|
||||
so.output[i].output_buffer = so_declaration[i].OutputSlot;
|
||||
so.output[i].register_index = out[j].Register;
|
||||
so.output[i].register_mask = ((1 << so_declaration[i].ComponentCount) - 1) << first_comp;
|
||||
++so.num_outputs;
|
||||
}
|
||||
if(out)
|
||||
free(out);
|
||||
|
||||
gs = reinterpret_cast<GalliumD3D11GeometryShader*>(create_stage_shader(PIPE_SHADER_GEOMETRY, PASS_SHADER_ARGS, &so));
|
||||
if(!gs)
|
||||
return E_FAIL;
|
||||
|
||||
if(!out_geometry_shader) {
|
||||
gs->Release();
|
||||
return S_FALSE;
|
||||
}
|
||||
*out_geometry_shader = gs;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
#if API >= 11
|
||||
|
|
|
|||
|
|
@ -107,11 +107,11 @@ unsigned d3d11_query_size[D3D11_QUERY_COUNT] =
|
|||
sizeof(BOOL),
|
||||
sizeof(UINT64),
|
||||
sizeof(UINT64),
|
||||
sizeof(UINT64),
|
||||
sizeof(D3D11_QUERY_DATA_TIMESTAMP_DISJOINT),
|
||||
sizeof(D3D11_QUERY_DATA_PIPELINE_STATISTICS),
|
||||
sizeof(BOOL),
|
||||
sizeof(D3D11_QUERY_DATA_SO_STATISTICS),
|
||||
0,
|
||||
sizeof(BOOL),
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
|
|
|
|||
|
|
@ -24,6 +24,7 @@
|
|||
*
|
||||
**************************************************************************/
|
||||
|
||||
#include <d3d11shader.h>
|
||||
#include "d3d1xstutil.h"
|
||||
#include "sm4.h"
|
||||
#include "tgsi/tgsi_ureg.h"
|
||||
|
|
@ -819,3 +820,41 @@ void* sm4_to_tgsi(struct sm4_program& program)
|
|||
sm4_to_tgsi_converter conv(program);
|
||||
return conv.translate();
|
||||
}
|
||||
|
||||
void* sm4_to_tgsi_linkage_only(struct sm4_program& prog)
|
||||
{
|
||||
struct ureg_program* ureg = ureg_create(TGSI_PROCESSOR_GEOMETRY);
|
||||
|
||||
uint64_t already = 0;
|
||||
for(unsigned n = 0, i = 0; i < prog.num_params_out; ++i)
|
||||
{
|
||||
unsigned sn, si;
|
||||
|
||||
if(already & (1ULL << prog.params_out[i].Register))
|
||||
continue;
|
||||
already |= 1ULL << prog.params_out[i].Register;
|
||||
|
||||
switch(prog.params_out[i].SystemValueType)
|
||||
{
|
||||
case D3D_NAME_UNDEFINED:
|
||||
sn = TGSI_SEMANTIC_GENERIC;
|
||||
si = n++;
|
||||
break;
|
||||
case D3D_NAME_CULL_DISTANCE:
|
||||
case D3D_NAME_CLIP_DISTANCE:
|
||||
// FIXME
|
||||
sn = 0;
|
||||
si = prog.params_out[i].SemanticIndex;
|
||||
assert(0);
|
||||
break;
|
||||
default:
|
||||
continue;
|
||||
}
|
||||
|
||||
ureg_DECL_output(ureg, sn, si);
|
||||
}
|
||||
|
||||
const struct tgsi_token* tokens = ureg_get_tokens(ureg, 0);
|
||||
ureg_destroy(ureg);
|
||||
return (void*)tokens;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -30,5 +30,6 @@
|
|||
#include "sm4.h"
|
||||
|
||||
void* sm4_to_tgsi(struct sm4_program& program);
|
||||
void* sm4_to_tgsi_linkage_only(struct sm4_program& program);
|
||||
|
||||
#endif /* SM4_TO_TGSI_H_ */
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue