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Remove unreferenced file.
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1 changed files with 0 additions and 212 deletions
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/**************************************************************************
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*
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* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#ifndef INTELTEX_INC
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#define INTELTEX_INC
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#include "mtypes.h"
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#include "intel_context.h"
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#include "texmem.h"
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struct st_texture_object
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{
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struct gl_texture_object base; /* The "parent" object */
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/* The mipmap tree must include at least these levels once
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* validated:
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*/
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GLuint firstLevel;
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GLuint lastLevel;
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/* Offset for firstLevel image:
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*/
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GLuint textureOffset;
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/* On validation any active images held in main memory or in other
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* regions will be copied to this region and the old storage freed.
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*/
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struct pipe_mipmap_tree *mt;
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GLboolean imageOverride;
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GLint depthOverride;
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GLuint pitchOverride;
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};
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struct st_texture_image
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{
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struct gl_texture_image base;
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/* These aren't stored in gl_texture_image
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*/
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GLuint level;
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GLuint face;
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/* If stImage->mt != NULL, image data is stored here.
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* Else if stImage->base.Data != NULL, image is stored there.
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* Else there is no image data.
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*/
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struct pipe_mipmap_tree *mt;
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};
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void intelInitTextureFuncs(struct dd_function_table *functions);
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const struct gl_texture_format *intelChooseTextureFormat(GLcontext * ctx,
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GLint internalFormat,
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GLenum format,
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GLenum type);
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void intelTexImage3D(GLcontext * ctx,
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GLenum target, GLint level,
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GLint internalFormat,
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GLint width, GLint height, GLint depth,
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GLint border,
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GLenum format, GLenum type, const void *pixels,
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const struct gl_pixelstore_attrib *packing,
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struct gl_texture_object *texObj,
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struct gl_texture_image *texImage);
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void intelTexSubImage3D(GLcontext * ctx,
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GLenum target,
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GLint level,
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GLint xoffset, GLint yoffset, GLint zoffset,
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GLsizei width, GLsizei height, GLsizei depth,
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GLenum format, GLenum type,
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const GLvoid * pixels,
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const struct gl_pixelstore_attrib *packing,
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struct gl_texture_object *texObj,
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struct gl_texture_image *texImage);
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void intelTexImage2D(GLcontext * ctx,
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GLenum target, GLint level,
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GLint internalFormat,
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GLint width, GLint height, GLint border,
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GLenum format, GLenum type, const void *pixels,
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const struct gl_pixelstore_attrib *packing,
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struct gl_texture_object *texObj,
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struct gl_texture_image *texImage);
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void intelTexSubImage2D(GLcontext * ctx,
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GLenum target,
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GLint level,
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GLint xoffset, GLint yoffset,
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GLsizei width, GLsizei height,
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GLenum format, GLenum type,
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const GLvoid * pixels,
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const struct gl_pixelstore_attrib *packing,
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struct gl_texture_object *texObj,
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struct gl_texture_image *texImage);
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void intelTexImage1D(GLcontext * ctx,
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GLenum target, GLint level,
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GLint internalFormat,
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GLint width, GLint border,
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GLenum format, GLenum type, const void *pixels,
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const struct gl_pixelstore_attrib *packing,
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struct gl_texture_object *texObj,
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struct gl_texture_image *texImage);
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void intelTexSubImage1D(GLcontext * ctx,
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GLenum target,
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GLint level,
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GLint xoffset,
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GLsizei width,
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GLenum format, GLenum type,
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const GLvoid * pixels,
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const struct gl_pixelstore_attrib *packing,
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struct gl_texture_object *texObj,
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struct gl_texture_image *texImage);
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void intelCopyTexImage1D(GLcontext * ctx, GLenum target, GLint level,
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GLenum internalFormat,
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GLint x, GLint y, GLsizei width, GLint border);
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void intelCopyTexImage2D(GLcontext * ctx, GLenum target, GLint level,
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GLenum internalFormat,
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GLint x, GLint y, GLsizei width, GLsizei height,
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GLint border);
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void intelCopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
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GLint xoffset, GLint x, GLint y, GLsizei width);
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void intelCopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
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GLint xoffset, GLint yoffset,
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GLint x, GLint y, GLsizei width, GLsizei height);
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void intelGetTexImage(GLcontext * ctx, GLenum target, GLint level,
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GLenum format, GLenum type, GLvoid * pixels,
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struct gl_texture_object *texObj,
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struct gl_texture_image *texImage);
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void intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level,
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GLint internalFormat,
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GLint width, GLint height, GLint border,
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GLsizei imageSize, const GLvoid *data,
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struct gl_texture_object *texObj,
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struct gl_texture_image *texImage );
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void intelGetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level,
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GLvoid *pixels,
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const struct gl_texture_object *texObj,
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const struct gl_texture_image *texImage);
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void intelSetTexOffset(__DRIcontext *pDRICtx, GLint texname,
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unsigned long long offset, GLint depth, GLuint pitch);
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GLuint intel_finalize_mipmap_tree(GLcontext *ctx,
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struct pipe_context *pipe, GLuint unit,
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GLboolean *needFlush);
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#if 0
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void intel_tex_map_images(struct pipe_context *pipe,
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struct st_texture_object *stObj);
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void intel_tex_unmap_images(struct pipe_context *pipe,
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struct st_texture_object *stObj);
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#endif
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int intel_compressed_num_bytes(GLuint mesaFormat);
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static INLINE struct st_texture_object *
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st_texture_object(struct gl_texture_object *obj)
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{
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return (struct st_texture_object *) obj;
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}
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static INLINE struct st_texture_image *
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st_texture_image(struct gl_texture_image *img)
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{
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return (struct st_texture_image *) img;
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}
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#endif
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