r600g: disable shader_texture_lod until there is driver support

This commit is contained in:
Marek Olšák 2011-06-14 20:03:04 +02:00
parent 130e7ead87
commit 13dcf3f20d

View file

@ -367,7 +367,6 @@ static int r600_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
case PIPE_CAP_TEXTURE_MIRROR_REPEAT:
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
case PIPE_CAP_SM3:
case PIPE_CAP_TEXTURE_SWIZZLE:
case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
case PIPE_CAP_DEPTH_CLAMP:
@ -396,6 +395,7 @@ static int r600_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
case PIPE_CAP_TGSI_INSTANCEID:
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
case PIPE_CAP_SM3:
return 0;
case PIPE_CAP_ARRAY_TEXTURES: