nir/spirv: Put SSBO store writemasks in the right index

It moved with the nir_intrinsic_load/store update.
This commit is contained in:
Jason Ekstrand 2015-12-10 18:54:42 -08:00
parent d5c9955d3e
commit 13d1dd465c

View file

@ -1319,7 +1319,7 @@ _vtn_block_store(struct vtn_builder *b, nir_intrinsic_op op,
if (glsl_type_is_vector_or_scalar(type->type)) {
nir_intrinsic_instr *store = nir_intrinsic_instr_create(b->shader, op);
store->num_components = glsl_get_vector_elements(type->type);
store->const_index[1] = (1 << store->num_components) - 1;
store->const_index[0] = (1 << store->num_components) - 1;
store->src[0] = nir_src_for_ssa(src->def);
nir_ssa_def *res_index = nir_vulkan_resource_index(&b->nb,