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zink: update textureCompressionBC requirement
The mesa state-tracker can now emulate all formats indicated by this feature-flag, so we don't require this for OpenGL 4.2 any more. It's however a good idea to support for power-usage and performance reasons, saving on memory bandwidth. So let's move it to the gl46_optimal block instead. Fixes:e4ff42684b("mesa/st: enable bptc extension with fallback") Fixes:2ea481b2f0("Zink: add Zink profiles file") Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19779>
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2 changed files with 4 additions and 3 deletions
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@ -175,7 +175,6 @@ supported:
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* ``shaderStorageImageWriteWithoutFormat``
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* ``shaderStorageImageWriteWithoutFormat``
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* ``vertexPipelineStoresAndAtomics``
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* ``vertexPipelineStoresAndAtomics``
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* ``fragmentStoresAndAtomics``
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* ``fragmentStoresAndAtomics``
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* ``textureCompressionBC``
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* For Vulkan 1.2 and above:
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* For Vulkan 1.2 and above:
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@ -169,8 +169,7 @@
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"shaderStorageImageExtendedFormats": true,
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"shaderStorageImageExtendedFormats": true,
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"shaderStorageImageWriteWithoutFormat": true,
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"shaderStorageImageWriteWithoutFormat": true,
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"vertexPipelineStoresAndAtomics": true,
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"vertexPipelineStoresAndAtomics": true,
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"fragmentStoresAndAtomics": true,
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"fragmentStoresAndAtomics": true
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"textureCompressionBC": true
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}
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}
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}
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}
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},
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},
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@ -314,6 +313,9 @@
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"VK_EXT_non_seamless_cube_map": 1
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"VK_EXT_non_seamless_cube_map": 1
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},
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},
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"features": {
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"features": {
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"VkPhysicalDeviceFeatures": {
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"textureCompressionBC": true
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},
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"VkPhysicalDeviceExtendedDynamicStateFeaturesEXT": {
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"VkPhysicalDeviceExtendedDynamicStateFeaturesEXT": {
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"extendedDynamicState": true
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"extendedDynamicState": true
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},
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},
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