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mesa: expose support for GL_EXT_buffer_storage
This extension requires ES 3.1 since it relies on glMemoryBarrier. For testing purposes I temporarily moved glMemoryBarrier to be an ES 3.0 function. This has been tested with the piglit in the ML and the Dolphin emulator. Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
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3 changed files with 11 additions and 0 deletions
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@ -56,6 +56,7 @@ Note: some of the new features are only available with certain drivers.
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<li>GL_ARB_texture_barrier / GL_NV_texture_barrier on i965</li>
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<li>GL_ARB_texture_query_lod on softpipe</li>
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<li>GL_ARB_texture_view on radeonsi</li>
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<li>GL_EXT_buffer_storage implemented for when ES 3.1 support is gained</li>
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<li>GL_EXT_draw_elements_base_vertex on all drivers</li>
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<li>GL_OES_draw_elements_base_vertex on all drivers</li>
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<li>EGL_KHR_create_context on softpipe, llvmpipe</li>
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@ -905,4 +905,13 @@
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</category>
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<category name="GL_EXT_buffer_storage" number="239">
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<function name="BufferStorageEXT" alias="BufferStorage" es2="3.1">
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<param name="target" type="GLenum"/>
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<param name="size" type="GLsizeiptr"/>
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<param name="data" type="const GLvoid *"/>
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<param name="flags" type="GLbitfield"/>
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</function>
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</category>
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</OpenGLAPI>
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@ -222,6 +222,7 @@ static const struct extension extension_table[] = {
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{ "GL_EXT_blend_color", o(EXT_blend_color), GLL, 1995 },
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{ "GL_EXT_blend_equation_separate", o(EXT_blend_equation_separate), GL, 2003 },
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{ "GL_EXT_blend_func_separate", o(EXT_blend_func_separate), GLL, 1999 },
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{ "GL_EXT_buffer_storage", o(ARB_buffer_storage), ES31, 2015 },
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{ "GL_EXT_discard_framebuffer", o(dummy_true), ES1 | ES2, 2009 },
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{ "GL_EXT_blend_minmax", o(EXT_blend_minmax), GLL | ES1 | ES2, 1995 },
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{ "GL_EXT_blend_subtract", o(dummy_true), GLL, 1995 },
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