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docs: Mark off ARB_gpu_shader5 for i965
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz> Reviewed-by: Matt Turner <mattst88@gmail.com>
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1 changed files with 9 additions and 9 deletions
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docs/GL3.txt
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docs/GL3.txt
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@ -94,18 +94,18 @@ GL 4.0, GLSL 4.00:
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GL_ARB_draw_buffers_blend DONE (i965, nv50, nvc0, r600, radeonsi, softpipe)
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GL_ARB_draw_indirect DONE (i965, nvc0, radeonsi, softpipe, llvmpipe)
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GL_ARB_gpu_shader5 DONE (nvc0)
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GL_ARB_gpu_shader5 DONE (i965, nvc0)
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- 'precise' qualifier DONE
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- Dynamically uniform sampler array indices DONE ()
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- Dynamically uniform UBO array indices DONE (i965)
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- Dynamically uniform UBO array indices DONE ()
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- Implicit signed -> unsigned conversions DONE
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- Fused multiply-add DONE (i965)
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- Packing/bitfield/conversion functions DONE (i965, r600)
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- Enhanced textureGather DONE (i965, r600, radeonsi)
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- Geometry shader instancing DONE (i965)
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- Geometry shader multiple streams DONE (i965)
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- Enhanced per-sample shading DONE (i965, r600)
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- Interpolation functions DONE (i965)
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- Fused multiply-add DONE ()
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- Packing/bitfield/conversion functions DONE (r600)
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- Enhanced textureGather DONE (r600, radeonsi)
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- Geometry shader instancing DONE ()
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- Geometry shader multiple streams DONE ()
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- Enhanced per-sample shading DONE (r600)
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- Interpolation functions DONE ()
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- New overload resolution rules DONE
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GL_ARB_gpu_shader_fp64 started (Dave)
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GL_ARB_sample_shading DONE (i965, nv50, nvc0, radeonsi)
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