panfrost/ci: remove fixed CTS-flakes

This issue was fixed in the CTS a long time ago, let's remove the
expected flakes.

Reviewed-by: Christoph Pillmayer <christoph.pillmayer@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39034>
This commit is contained in:
Erik Faye-Lund 2025-12-19 12:20:46 +01:00 committed by Marge Bot
parent 7a09e4a740
commit 136c6ec14e
3 changed files with 0 additions and 114 deletions

View file

@ -46,9 +46,6 @@ dEQP-VK.memory.pipeline_barrier.host_write_index_buffer.1048576
# Sometime timeout
dEQP-VK.memory.pipeline_barrier.host_write_storage_buffer.1048576
# CTS bug, see https://github.com/KhronosGroup/VK-GL-CTS/commit/3871f1a1c1e5fa479baea4a82ecdd36c30cd7bc0
dEQP-VK.renderpass2.depth_stencil_resolve.*_samplemask
# The simulate_oom WSI tests are broken in CI
dEQP-VK.wsi.*.swapchain.simulate_oom.*

View file

@ -1,57 +1,3 @@
# CTS bug see https://gitlab.khronos.org/Tracker/vk-gl-cts/-/issues/5479
dEQP-VK.multiview.masks.no_queries.15_15_15_15
dEQP-VK.multiview.input_attachments.no_queries.15_15_15_15
dEQP-VK.multiview.instanced.no_queries.15_15_15_15
dEQP-VK.multiview.draw_indirect.no_queries.15_15_15_15
dEQP-VK.multiview.draw_indirect_indexed.no_queries.15_15_15_15
dEQP-VK.multiview.draw_indexed.no_queries.15_15_15_15
dEQP-VK.multiview.secondary_cmd_buffer.no_queries.15_15_15_15
dEQP-VK.multiview.point_size.no_queries.15_15_15_15
dEQP-VK.multiview.readback_implicit_clear.no_queries.15_15_15_15
dEQP-VK.multiview.readback_implicit_clear.no_queries.5_10_5_10
dEQP-VK.multiview.readback_explicit_clear.no_queries.15_15_15_15
dEQP-VK.multiview.readback_explicit_clear.no_queries.5_10_5_10
dEQP-VK.multiview.depth.no_queries.3_6_12_9_6_12_9_3_6_12_9_3
dEQP-VK.multiview.depth_without_fragment_shader.no_queries.3_6_12_9_6_12_9_3_6_12_9_3
dEQP-VK.multiview.stencil.no_queries.3_6_12_9_6_12_9_3_6_12_9_3
dEQP-VK.multiview.index.vertex_shader.no_queries.15_15_15_15
dEQP-VK.multiview.index.fragment_shader.no_queries.15_15_15_15
dEQP-VK.multiview.renderpass2.masks.no_queries.15_15_15_15
dEQP-VK.multiview.renderpass2.input_attachments.no_queries.15_15_15_15
dEQP-VK.multiview.renderpass2.instanced.no_queries.15_15_15_15
dEQP-VK.multiview.renderpass2.draw_indirect.no_queries.15_15_15_15
dEQP-VK.multiview.renderpass2.draw_indirect_indexed.no_queries.15_15_15_15
dEQP-VK.multiview.renderpass2.draw_indexed.no_queries.15_15_15_15
dEQP-VK.multiview.renderpass2.secondary_cmd_buffer.no_queries.15_15_15_15
dEQP-VK.multiview.renderpass2.point_size.no_queries.15_15_15_15
dEQP-VK.multiview.renderpass2.readback_implicit_clear.no_queries.15_15_15_15
dEQP-VK.multiview.renderpass2.readback_implicit_clear.no_queries.5_10_5_10
dEQP-VK.multiview.renderpass2.readback_explicit_clear.no_queries.15_15_15_15
dEQP-VK.multiview.renderpass2.readback_explicit_clear.no_queries.5_10_5_10
dEQP-VK.multiview.renderpass2.depth.no_queries.3_6_12_9_6_12_9_3_6_12_9_3
dEQP-VK.multiview.renderpass2.depth_without_fragment_shader.no_queries.3_6_12_9_6_12_9_3_6_12_9_3
dEQP-VK.multiview.renderpass2.stencil.no_queries.3_6_12_9_6_12_9_3_6_12_9_3
dEQP-VK.multiview.renderpass2.index.vertex_shader.no_queries.15_15_15_15
dEQP-VK.multiview.renderpass2.index.fragment_shader.no_queries.15_15_15_15
dEQP-VK.multiview.dynamic_rendering.masks.no_queries.15_15_15_15
dEQP-VK.multiview.dynamic_rendering.instanced.no_queries.15_15_15_15
dEQP-VK.multiview.dynamic_rendering.draw_indirect.no_queries.15_15_15_15
dEQP-VK.multiview.dynamic_rendering.draw_indirect_indexed.no_queries.15_15_15_15
dEQP-VK.multiview.dynamic_rendering.draw_indexed.no_queries.15_15_15_15
dEQP-VK.multiview.dynamic_rendering.secondary_cmd_buffer.no_queries.15_15_15_15
dEQP-VK.multiview.dynamic_rendering.point_size.no_queries.15_15_15_15
dEQP-VK.multiview.dynamic_rendering.point_size.no_queries.5_10_5_10
dEQP-VK.multiview.dynamic_rendering.readback_implicit_clear.no_queries.15_15_15_15
dEQP-VK.multiview.dynamic_rendering.readback_implicit_clear.no_queries.5_10_5_10
dEQP-VK.multiview.dynamic_rendering.readback_explicit_clear.no_queries.15_15_15_15
dEQP-VK.multiview.dynamic_rendering.readback_explicit_clear.no_queries.5_10_5_10
dEQP-VK.multiview.dynamic_rendering.depth.no_queries.3_6_12_9_6_12_9_3_6_12_9_3
dEQP-VK.multiview.dynamic_rendering.depth_without_fragment_shader.no_queries.3_6_12_9_6_12_9_3_6_12_9_3
dEQP-VK.multiview.dynamic_rendering.stencil.no_queries.3_6_12_9_6_12_9_3_6_12_9_3
dEQP-VK.multiview.dynamic_rendering.index.vertex_shader.no_queries.15_15_15_15
dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.no_queries.15_15_15_15
# Cause a "gpu sched timeout" (fixed by sched increase to 10s)
dEQP-VK.memory.pipeline_barrier.host_write_uniform_buffer.1048576
dEQP-VK.memory.pipeline_barrier.host_write_uniform_texel_buffer.1048576
@ -227,9 +173,6 @@ dEQP-VK.renderpass.suballocation.formats.r32_sint.input.load.store.clear_draw_us
dEQP-VK.renderpass.suballocation.formats.r32g32_uint.input.load.dont_care.draw_use_input_aspect
dEQP-VK.renderpass.suballocation.subpass_dependencies.external_subpass.render_size_64_64.render_passes_2
# CTS bug, see https://github.com/KhronosGroup/VK-GL-CTS/commit/3871f1a1c1e5fa479baea4a82ecdd36c30cd7bc0
dEQP-VK.renderpass2.depth_stencil_resolve.*_samplemask
dEQP-VK.renderpass2.suballocation.formats.a8b8g8r8_sint_pack32.input.load.dont_care.draw
dEQP-VK.renderpass2.suballocation.formats.a8b8g8r8_srgb_pack32.input.load.store.clear_draw

View file

@ -1,57 +1,3 @@
# CTS bug see https://gitlab.khronos.org/Tracker/vk-gl-cts/-/issues/5479
dEQP-VK.multiview.masks.no_queries.15_15_15_15
dEQP-VK.multiview.input_attachments.no_queries.15_15_15_15
dEQP-VK.multiview.instanced.no_queries.15_15_15_15
dEQP-VK.multiview.draw_indirect.no_queries.15_15_15_15
dEQP-VK.multiview.draw_indirect_indexed.no_queries.15_15_15_15
dEQP-VK.multiview.draw_indexed.no_queries.15_15_15_15
dEQP-VK.multiview.secondary_cmd_buffer.no_queries.15_15_15_15
dEQP-VK.multiview.point_size.no_queries.15_15_15_15
dEQP-VK.multiview.readback_implicit_clear.no_queries.15_15_15_15
dEQP-VK.multiview.readback_implicit_clear.no_queries.5_10_5_10
dEQP-VK.multiview.readback_explicit_clear.no_queries.15_15_15_15
dEQP-VK.multiview.readback_explicit_clear.no_queries.5_10_5_10
dEQP-VK.multiview.depth.no_queries.3_6_12_9_6_12_9_3_6_12_9_3
dEQP-VK.multiview.depth_without_fragment_shader.no_queries.3_6_12_9_6_12_9_3_6_12_9_3
dEQP-VK.multiview.stencil.no_queries.3_6_12_9_6_12_9_3_6_12_9_3
dEQP-VK.multiview.index.vertex_shader.no_queries.15_15_15_15
dEQP-VK.multiview.index.fragment_shader.no_queries.15_15_15_15
dEQP-VK.multiview.renderpass2.masks.no_queries.15_15_15_15
dEQP-VK.multiview.renderpass2.input_attachments.no_queries.15_15_15_15
dEQP-VK.multiview.renderpass2.instanced.no_queries.15_15_15_15
dEQP-VK.multiview.renderpass2.draw_indirect.no_queries.15_15_15_15
dEQP-VK.multiview.renderpass2.draw_indirect_indexed.no_queries.15_15_15_15
dEQP-VK.multiview.renderpass2.draw_indexed.no_queries.15_15_15_15
dEQP-VK.multiview.renderpass2.secondary_cmd_buffer.no_queries.15_15_15_15
dEQP-VK.multiview.renderpass2.point_size.no_queries.15_15_15_15
dEQP-VK.multiview.renderpass2.readback_implicit_clear.no_queries.15_15_15_15
dEQP-VK.multiview.renderpass2.readback_implicit_clear.no_queries.5_10_5_10
dEQP-VK.multiview.renderpass2.readback_explicit_clear.no_queries.15_15_15_15
dEQP-VK.multiview.renderpass2.readback_explicit_clear.no_queries.5_10_5_10
dEQP-VK.multiview.renderpass2.depth.no_queries.3_6_12_9_6_12_9_3_6_12_9_3
dEQP-VK.multiview.renderpass2.depth_without_fragment_shader.no_queries.3_6_12_9_6_12_9_3_6_12_9_3
dEQP-VK.multiview.renderpass2.stencil.no_queries.3_6_12_9_6_12_9_3_6_12_9_3
dEQP-VK.multiview.renderpass2.index.vertex_shader.no_queries.15_15_15_15
dEQP-VK.multiview.renderpass2.index.fragment_shader.no_queries.15_15_15_15
dEQP-VK.multiview.dynamic_rendering.masks.no_queries.15_15_15_15
dEQP-VK.multiview.dynamic_rendering.instanced.no_queries.15_15_15_15
dEQP-VK.multiview.dynamic_rendering.draw_indirect.no_queries.15_15_15_15
dEQP-VK.multiview.dynamic_rendering.draw_indirect_indexed.no_queries.15_15_15_15
dEQP-VK.multiview.dynamic_rendering.draw_indexed.no_queries.15_15_15_15
dEQP-VK.multiview.dynamic_rendering.secondary_cmd_buffer.no_queries.15_15_15_15
dEQP-VK.multiview.dynamic_rendering.point_size.no_queries.15_15_15_15
dEQP-VK.multiview.dynamic_rendering.point_size.no_queries.5_10_5_10
dEQP-VK.multiview.dynamic_rendering.readback_implicit_clear.no_queries.15_15_15_15
dEQP-VK.multiview.dynamic_rendering.readback_implicit_clear.no_queries.5_10_5_10
dEQP-VK.multiview.dynamic_rendering.readback_explicit_clear.no_queries.15_15_15_15
dEQP-VK.multiview.dynamic_rendering.readback_explicit_clear.no_queries.5_10_5_10
dEQP-VK.multiview.dynamic_rendering.depth.no_queries.3_6_12_9_6_12_9_3_6_12_9_3
dEQP-VK.multiview.dynamic_rendering.depth_without_fragment_shader.no_queries.3_6_12_9_6_12_9_3_6_12_9_3
dEQP-VK.multiview.dynamic_rendering.stencil.no_queries.3_6_12_9_6_12_9_3_6_12_9_3
dEQP-VK.multiview.dynamic_rendering.index.vertex_shader.no_queries.15_15_15_15
dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.no_queries.15_15_15_15
# Cause a "gpu sched timeout" (fixed by sched increase to 10s)
dEQP-VK.memory.pipeline_barrier.host_write_uniform_buffer.1048576
dEQP-VK.memory.pipeline_barrier.host_write_uniform_texel_buffer.1048576