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tu: Set tu_ignore_frag_depth_direction driconf for Creed
A fragment shader in Creed: Rise to Glory has `depth_less` set however comparing the gl_FragDepth written with gl_FragCoord.z shows that in some cases the depth is greater. This fixes graphical artifacts on the character's skin. Signed-off-by: Karmjit Mahil <karmjit.mahil@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40075>
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@ -1385,6 +1385,9 @@ TODO: document the other workarounds.
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-->
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<option name="tu_allow_oob_indirect_ubo_loads" value="true" />
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</application>
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<application name="Creed: Rise to Glory" executable="Creed-Win64-Shipping.exe">
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<option name="tu_ignore_frag_depth_direction" value="true" />
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</application>
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</device>
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<device driver="asahi">
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