tu: Set tu_ignore_frag_depth_direction driconf for Creed

A fragment shader in Creed: Rise to Glory has `depth_less` set
however comparing the gl_FragDepth written with gl_FragCoord.z
shows that in some cases the depth is greater.

This fixes graphical artifacts on the character's skin.

Signed-off-by: Karmjit Mahil <karmjit.mahil@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40075>
This commit is contained in:
Karmjit Mahil 2026-02-24 16:10:39 +00:00 committed by Marge Bot
parent f8eef1024c
commit 13391f6500

View file

@ -1385,6 +1385,9 @@ TODO: document the other workarounds.
-->
<option name="tu_allow_oob_indirect_ubo_loads" value="true" />
</application>
<application name="Creed: Rise to Glory" executable="Creed-Win64-Shipping.exe">
<option name="tu_ignore_frag_depth_direction" value="true" />
</application>
</device>
<device driver="asahi">