glsl: Fix gl_context vs. ralloc context in check_version again, again.

Dave found some, but there were more.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=58039
This commit is contained in:
Kenneth Graunke 2012-12-17 11:20:53 -08:00
parent fd65fb5aa8
commit 12f3b3d437

View file

@ -154,9 +154,9 @@ _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
char *problem = ralloc_vasprintf(this, fmt, args);
va_end(args);
const char *glsl_version_string
= glsl_compute_version_string(ctx, false, required_glsl_version);
= glsl_compute_version_string(this, false, required_glsl_version);
const char *glsl_es_version_string
= glsl_compute_version_string(ctx, true, required_glsl_es_version);
= glsl_compute_version_string(this, true, required_glsl_es_version);
const char *requirement_string = "";
if (required_glsl_version && required_glsl_es_version) {
requirement_string = ralloc_asprintf(this, " (%s or %s required)",