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mesa/main: removing double semi-colons
Trivial change. Removing unnecessary semi-colons from the code. I don't have push access so someone reviewing this can push it. Signed-off-by: Jakob Sinclair <sinclair.jakob@openmailbox.org> Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com> Reviewed-by: Chad Versace <chad.versace@intel.com>
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2 changed files with 2 additions and 2 deletions
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@ -626,7 +626,7 @@ _mesa_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
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/* Are geometry shaders available in this context?
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*/
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const bool has_gs = _mesa_has_geometry_shaders(ctx);
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const bool has_tess = _mesa_has_tessellation(ctx);;
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const bool has_tess = _mesa_has_tessellation(ctx);
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if (!pipe) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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@ -2398,7 +2398,7 @@ _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
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res = _mesa_program_resource_find_index(shProg, resource_type, index);
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if (res) {
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values[0] = strlen(_mesa_program_resource_name(res)) + 1
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+ ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);;
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+ ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
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}
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break;
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default:
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