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radeonsi: disable ReZ
This is a serious performance fix. Discovered by luck.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94354
Cc: 12.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit e12c1cab5d)
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1 changed files with 4 additions and 7 deletions
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@ -759,10 +759,10 @@ static void si_shader_ps(struct si_shader *shader)
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S_00B02C_USER_SGPR(SI_PS_NUM_USER_SGPR) |
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S_00B32C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0));
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/* Prefer RE_Z if the shader is complex enough. The requirement is either:
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* - the shader uses at least 2 VMEM instructions, or
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* - the code size is at least 50 2-dword instructions or 100 1-dword
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* instructions.
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/* DON'T USE EARLY_Z_THEN_RE_Z !!!
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*
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* It decreases performance by 15% in DiRT: Showdown on Ultra settings.
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* And it has pretty complex shaders.
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*
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* Shaders with side effects that must execute independently of the
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* depth test require LATE_Z.
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@ -770,9 +770,6 @@ static void si_shader_ps(struct si_shader *shader)
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if (info->writes_memory &&
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!info->properties[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL])
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shader->z_order = V_02880C_LATE_Z;
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else if (info->num_memory_instructions >= 2 ||
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shader->binary.code_size > 100*4)
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shader->z_order = V_02880C_EARLY_Z_THEN_RE_Z;
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else
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shader->z_order = V_02880C_EARLY_Z_THEN_LATE_Z;
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}
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