panfrost: Split default key creation in helper function

This will make it easier to create new default keys in other places

Signed-off-by: Lorenzo Rossi <lorenzo.rossi@collabora.com>
Reviewed-by: Christoph Pillmayer <christoph.pillmayer@arm.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40761>
This commit is contained in:
Lorenzo Rossi 2026-05-12 18:08:43 +02:00 committed by Marge Bot
parent 1f80394c67
commit 12b9a23cb5

View file

@ -470,6 +470,26 @@ glsl_type_size(const struct glsl_type *type, bool bindless)
return glsl_count_attribute_slots(type, false);
}
static struct panfrost_shader_key
panfrost_default_shader_key(struct panfrost_uncompiled_shader *so)
{
struct panfrost_shader_key key = {0};
if (so->nir->info.stage == MESA_SHADER_FRAGMENT) {
/* gl_FragColor lowering needs the number of colour buffers on desktop
* GL, where it acts as an implicit broadcast to all colour buffers.
*
* However, gl_FragColor is a legacy feature, so assume that if
* gl_FragColor is used, there is only a single render target. The
* implicit broadcast is neither especially useful nor required by GLES.
*/
if (so->fragcolor_lowered)
key.fs.nr_cbufs_for_fragcolor = 1;
}
return key;
}
static void *
panfrost_create_shader_state(struct pipe_context *pctx,
const struct pipe_shader_state *cso)
@ -577,17 +597,7 @@ panfrost_create_shader_state(struct pipe_context *pctx,
* keys, but we can still compile with a default key that will work most
* of the time.
*/
struct panfrost_shader_key key = {0};
/* gl_FragColor lowering needs the number of colour buffers on desktop
* GL, where it acts as an implicit broadcast to all colour buffers.
*
* However, gl_FragColor is a legacy feature, so assume that if
* gl_FragColor is used, there is only a single render target. The
* implicit broadcast is neither especially useful nor required by GLES.
*/
if (so->fragcolor_lowered)
key.fs.nr_cbufs_for_fragcolor = 1;
struct panfrost_shader_key key = panfrost_default_shader_key(so);
/* Creating a CSO is single-threaded, so it's ok to use the
* locked function without explicitly taking the lock. Creating a