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Subset isosurf
This commit is contained in:
parent
b4bc6375d1
commit
12acb24b60
1 changed files with 34 additions and 90 deletions
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@ -1,4 +1,4 @@
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/* $Id: isosurf.c,v 1.15 2002/10/18 17:47:35 kschultz Exp $ */
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/* $Id: isosurf.c,v 1.15.4.1 2003/02/23 21:04:25 keithw Exp $ */
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/*
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* Display an isosurface of 3-D wind speed volume.
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@ -484,7 +484,7 @@ static void draw_surface( unsigned int with_state )
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glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, col[j]);
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glBegin( GL_TRIANGLES );
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for (k = 0 ; k < nr ; k++) {
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glNormal3fv( &compressed_data[tri_indices[i+k]][3] );
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glColor3fv( &compressed_data[tri_indices[i+k]][3] );
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glVertex3fv( &compressed_data[tri_indices[i+k]][0] );
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}
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glEnd();
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@ -492,7 +492,7 @@ static void draw_surface( unsigned int with_state )
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} else {
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glBegin( GL_TRIANGLES );
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for (i = 0 ; i < num_tri_verts ; i++) {
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glNormal3fv( &compressed_data[tri_indices[i]][3] );
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glColor3fv( &compressed_data[tri_indices[i]][3] );
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glVertex3fv( &compressed_data[tri_indices[i]][0] );
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}
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glEnd();
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@ -506,7 +506,7 @@ static void draw_surface( unsigned int with_state )
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*/
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glBegin( GL_POINTS );
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for ( i = 0 ; i < numuniq ; i++ ) {
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glNormal3fv( &compressed_data[i][3] );
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glColor3fv( &compressed_data[i][3] );
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glVertex3fv( &compressed_data[i][0] );
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}
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glEnd();
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@ -515,7 +515,7 @@ static void draw_surface( unsigned int with_state )
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case (GLVERTEX|STRIPS):
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glBegin( GL_TRIANGLE_STRIP );
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for (i=0;i<numverts;i++) {
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glNormal3fv( &data[i][3] );
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glColor3fv( &data[i][0] );
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glVertex3fv( &data[i][0] );
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}
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glEnd();
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@ -595,24 +595,24 @@ static void InitMaterials(void)
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static float lmodel_ambient[] = {1.0, 1.0, 1.0, 1.0};
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static float lmodel_twoside[] = {GL_FALSE};
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glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
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glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
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glLightfv(GL_LIGHT0, GL_POSITION, position0);
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glEnable(GL_LIGHT0);
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/* glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); */
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/* glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); */
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/* glLightfv(GL_LIGHT0, GL_POSITION, position0); */
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/* glEnable(GL_LIGHT0); */
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glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
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glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
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glLightfv(GL_LIGHT1, GL_POSITION, position1);
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glEnable(GL_LIGHT1);
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/* glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); */
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/* glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); */
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/* glLightfv(GL_LIGHT1, GL_POSITION, position1); */
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/* glEnable(GL_LIGHT1); */
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glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
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glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
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/* glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient); */
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/* glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside); */
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glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_mat_shininess);
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glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_mat_specular);
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glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, front_mat_diffuse);
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/* glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_mat_shininess); */
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/* glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_mat_specular); */
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/* glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, front_mat_diffuse); */
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glPolygonStipple (halftone);
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/* glPolygonStipple (halftone); */
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}
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@ -736,65 +736,6 @@ static void ModeMenu(int m)
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print_flags("primitive", state & PRIMITIVE_MASK);
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print_flags("render style", state & RENDER_STYLE_MASK);
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if ((state & PRIMITIVE_MASK) != STRIPS &&
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((state & RENDER_STYLE_MASK) == DRAW_ELTS ||
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(state & RENDER_STYLE_MASK) == ARRAY_ELT ||
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(state & PRIMITIVE_MASK) == POINTS))
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{
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fprintf(stderr, "enabling small arrays\n");
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/* Rendering any primitive with draw-element/array-element
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* --> Can't do strips here as ordering has been lost in
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* compaction process...
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*/
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glVertexPointerEXT( 3, GL_FLOAT, sizeof(data[0]), numuniq,
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compressed_data );
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glNormalPointerEXT( GL_FLOAT, sizeof(data[0]), numuniq,
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&compressed_data[0][3]);
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#ifdef GL_EXT_compiled_vertex_array
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if (allowed & LOCKED) {
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if (state & LOCKED) {
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glLockArraysEXT( 0, numuniq );
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} else {
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glUnlockArraysEXT();
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}
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}
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#endif
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}
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else if ((state & PRIMITIVE_MASK) == TRIANGLES &&
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(state & RENDER_STYLE_MASK) == DRAW_ARRAYS) {
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fprintf(stderr, "enabling big arrays\n");
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/* Only get here for TRIANGLES and drawarrays
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*/
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glVertexPointerEXT( 3, GL_FLOAT, sizeof(data[0]), (numverts-2) * 3,
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expanded_data );
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glNormalPointerEXT( GL_FLOAT, sizeof(data[0]), (numverts-2) * 3,
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&expanded_data[0][3]);
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#ifdef GL_EXT_compiled_vertex_array
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if (allowed & LOCKED) {
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if (state & LOCKED) {
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glLockArraysEXT( 0, (numverts-2)*3 );
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} else {
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glUnlockArraysEXT();
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}
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}
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#endif
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}
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else {
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fprintf(stderr, "enabling normal arrays\n");
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glVertexPointerEXT( 3, GL_FLOAT, sizeof(data[0]), numverts, data );
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glNormalPointerEXT( GL_FLOAT, sizeof(data[0]), numverts, &data[0][3]);
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#ifdef GL_EXT_compiled_vertex_array
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if (allowed & LOCKED) {
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if (state & LOCKED) {
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glLockArraysEXT( 0, numverts );
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} else {
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glUnlockArraysEXT();
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}
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}
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#endif
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}
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}
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#endif
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@ -827,9 +768,9 @@ static void Init(int argc, char *argv[])
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plane[3] = 0.0;
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glClearColor(0.0, 0.0, 1.0, 0.0);
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glEnable( GL_DEPTH_TEST );
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glEnable( GL_VERTEX_ARRAY_EXT );
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glEnable( GL_NORMAL_ARRAY_EXT );
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/* glEnable( GL_DEPTH_TEST ); */
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/* glEnable( GL_VERTEX_ARRAY_EXT ); */
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/* glEnable( GL_NORMAL_ARRAY_EXT ); */
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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@ -837,24 +778,24 @@ static void Init(int argc, char *argv[])
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glClipPlane(GL_CLIP_PLANE0, plane);
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/* glClipPlane(GL_CLIP_PLANE0, plane); */
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InitMaterials();
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set_matrix();
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
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/* glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); */
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glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
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glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
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/* glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); */
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/* glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); */
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/* Green fog is easy to see */
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glFogi(GL_FOG_MODE,GL_EXP2);
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glFogfv(GL_FOG_COLOR,fogColor);
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glFogf(GL_FOG_DENSITY,0.15);
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glHint(GL_FOG_HINT,GL_DONT_CARE);
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/* glFogi(GL_FOG_MODE,GL_EXP2); */
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/* glFogfv(GL_FOG_COLOR,fogColor); */
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/* glFogf(GL_FOG_DENSITY,0.15); */
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/* glHint(GL_FOG_HINT,GL_DONT_CARE); */
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{
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static int firsttime = 1;
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@ -872,7 +813,7 @@ static void Init(int argc, char *argv[])
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}
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ModeMenu(SHADE_SMOOTH|
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LIT|
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UNLIT|
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POINT_FILTER|
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NO_USER_CLIP|
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NO_MATERIALS|
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@ -1121,6 +1062,9 @@ int main(int argc, char **argv)
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glutSpecialFunc(SpecialKey);
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glutDisplayFunc(Display);
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/* Benchmark(5,0); */
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/* Benchmark(5,0); */
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/* Benchmark(5,0); */
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glutMainLoop();
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return 0;
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}
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