r600: refactor and export some shader selector code for compute

This just moves some code around to make it easier to add compute.

Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2017-11-03 11:33:44 +10:00
parent ca64281690
commit 12a96aaf90
2 changed files with 28 additions and 8 deletions

View file

@ -1023,6 +1023,16 @@ void eg_trace_emit(struct r600_context *rctx);
void eg_dump_debug_state(struct pipe_context *ctx, FILE *f,
unsigned flags);
struct r600_pipe_shader_selector *r600_create_shader_state_tokens(struct pipe_context *ctx,
const struct tgsi_token *tokens,
unsigned pipe_shader_type);
int r600_shader_select(struct pipe_context *ctx,
struct r600_pipe_shader_selector* sel,
bool *dirty);
void r600_delete_shader_selector(struct pipe_context *ctx,
struct r600_pipe_shader_selector *sel);
struct r600_shader_atomic;
bool evergreen_emit_atomic_buffer_setup(struct r600_context *rctx,
struct r600_pipe_shader *cs_shader,

View file

@ -829,7 +829,7 @@ static inline void r600_shader_selector_key(const struct pipe_context *ctx,
/* Select the hw shader variant depending on the current state.
* (*dirty) is set to 1 if current variant was changed */
static int r600_shader_select(struct pipe_context *ctx,
int r600_shader_select(struct pipe_context *ctx,
struct r600_pipe_shader_selector* sel,
bool *dirty)
{
@ -897,17 +897,27 @@ static int r600_shader_select(struct pipe_context *ctx,
return 0;
}
static void *r600_create_shader_state(struct pipe_context *ctx,
const struct pipe_shader_state *state,
unsigned pipe_shader_type)
struct r600_pipe_shader_selector *r600_create_shader_state_tokens(struct pipe_context *ctx,
const struct tgsi_token *tokens,
unsigned pipe_shader_type)
{
struct r600_pipe_shader_selector *sel = CALLOC_STRUCT(r600_pipe_shader_selector);
int i;
sel->type = pipe_shader_type;
sel->tokens = tgsi_dup_tokens(state->tokens);
sel->tokens = tgsi_dup_tokens(tokens);
tgsi_scan_shader(tokens, &sel->info);
return sel;
}
static void *r600_create_shader_state(struct pipe_context *ctx,
const struct pipe_shader_state *state,
unsigned pipe_shader_type)
{
int i;
struct r600_pipe_shader_selector *sel = r600_create_shader_state_tokens(ctx, state->tokens, pipe_shader_type);
sel->so = state->stream_output;
tgsi_scan_shader(state->tokens, &sel->info);
switch (pipe_shader_type) {
case PIPE_SHADER_GEOMETRY:
@ -1048,8 +1058,8 @@ static void r600_bind_tes_state(struct pipe_context *ctx, void *state)
rctx->b.streamout.stride_in_dw = rctx->tes_shader->so.stride;
}
static void r600_delete_shader_selector(struct pipe_context *ctx,
struct r600_pipe_shader_selector *sel)
void r600_delete_shader_selector(struct pipe_context *ctx,
struct r600_pipe_shader_selector *sel)
{
struct r600_pipe_shader *p = sel->current, *c;
while (p) {