nv50/ir: fix false global CSE on instructions with multiple defs

If an instruction has multiple defs, we have to do a lot more checks to
make sure that we can move it forward. Among other things, various code
likes to do

    a, b = tex()
    if () c = a
    else c = b

which means that a single phi node will have results pointing at the
same instruction. We obviously can't propagate the tex in this case, but
properly accounting for this situation is tricky. Just don't try for
instructions with multiple defs.

This fixes about 20 shaders in shader-db, including the dolphin efb2ram
shader.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 3ca941d60e)
This commit is contained in:
Ilia Mirkin 2016-01-30 17:13:33 -05:00 committed by Emil Velikov
parent 0f7d3d661d
commit 12888ad942

View file

@ -2814,6 +2814,8 @@ GlobalCSE::visit(BasicBlock *bb)
ik = phi->getSrc(0)->getInsn();
if (!ik)
continue; // probably a function input
if (ik->defCount(0xff) > 1)
continue; // too painful to check if we can really push this forward
for (s = 1; phi->srcExists(s); ++s) {
if (phi->getSrc(s)->refCount() > 1)
break;