mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-09 02:28:10 +02:00
[g3dvl] idividual vs for each stage and a bunch of bugsfixes
This commit is contained in:
parent
027704db75
commit
12836fbcfa
2 changed files with 105 additions and 69 deletions
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@ -82,7 +82,7 @@ static const struct vertex2f const_quad[4] = {
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};
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static void *
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create_vert_shader(struct vl_idct *idct)
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create_vert_shader(struct vl_idct *idct, bool calc_src_cords, struct pipe_resource *dst)
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{
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struct ureg_program *shader;
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struct ureg_src scale;
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@ -94,21 +94,16 @@ create_vert_shader(struct vl_idct *idct)
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if (!shader)
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return NULL;
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scale = ureg_imm2f(shader,
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(float)BLOCK_WIDTH / idct->destination->width0,
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(float)BLOCK_HEIGHT / idct->destination->height0);
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t_vpos = ureg_DECL_temporary(shader);
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vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
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vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
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o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
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o_block = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK);
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o_tex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX);
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o_start = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_START);
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/*
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* scale = (BLOCK_WIDTH, BLOCK_HEIGHT) / (dst.width, dst.height)
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*
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* t_vpos = vpos + vrect
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* o_vpos.xy = t_vpos * scale
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* o_vpos.zw = vpos
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@ -118,14 +113,24 @@ create_vert_shader(struct vl_idct *idct)
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* o_start = vpos * scale
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*
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*/
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scale = ureg_imm2f(shader,
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(float)BLOCK_WIDTH / dst->width0,
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(float)BLOCK_HEIGHT / dst->height0);
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ureg_ADD(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), vpos, vrect);
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ureg_MUL(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos), scale);
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ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos));
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ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), vpos);
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ureg_MOV(shader, ureg_writemask(o_block, TGSI_WRITEMASK_XY), vrect);
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ureg_MOV(shader, ureg_writemask(o_tex, TGSI_WRITEMASK_XY), ureg_src(t_vpos));
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ureg_MUL(shader, ureg_writemask(o_start, TGSI_WRITEMASK_XY), vpos, scale);
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if(calc_src_cords) {
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o_block = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK);
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o_tex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX);
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o_start = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_START);
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ureg_MOV(shader, ureg_writemask(o_block, TGSI_WRITEMASK_XY), vrect);
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ureg_MOV(shader, ureg_writemask(o_tex, TGSI_WRITEMASK_XY), ureg_src(t_vpos));
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ureg_MUL(shader, ureg_writemask(o_start, TGSI_WRITEMASK_XY), vpos, scale);
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}
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ureg_release_temporary(shader, t_vpos);
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@ -179,7 +184,7 @@ fetch_one(struct ureg_program *shader, struct ureg_dst m[2],
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static void
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fetch_four(struct ureg_program *shader, struct ureg_dst m[2],
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struct ureg_src tc, struct ureg_src sampler,
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struct ureg_src start, bool right_side, float size)
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struct ureg_src start, bool right_side, float width)
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{
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struct ureg_dst t_tc;
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@ -201,19 +206,18 @@ fetch_four(struct ureg_program *shader, struct ureg_dst m[2],
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}
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ureg_TEX(shader, m[0], TGSI_TEXTURE_2D, ureg_src(t_tc), sampler);
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ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_X), ureg_imm1f(shader, 4.0f / size));
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ureg_ADD(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_X), ureg_src(t_tc), ureg_imm1f(shader, 1.0f / width));
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ureg_TEX(shader, m[1], TGSI_TEXTURE_2D, ureg_src(t_tc), sampler);
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ureg_release_temporary(shader, t_tc);
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}
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static struct ureg_dst
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matrix_mul(struct ureg_program *shader, struct ureg_dst m[2][2])
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static void
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matrix_mul(struct ureg_program *shader, struct ureg_dst dst, struct ureg_dst l[2], struct ureg_dst r[2])
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{
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struct ureg_dst dst, tmp[2];
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struct ureg_dst tmp[2];
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unsigned i;
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dst = ureg_DECL_temporary(shader);
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for(i = 0; i < 2; ++i) {
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tmp[i] = ureg_DECL_temporary(shader);
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}
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@ -222,20 +226,21 @@ matrix_mul(struct ureg_program *shader, struct ureg_dst m[2][2])
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* tmp[0..1] = dot4(m[0][0..1], m[1][0..1])
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* dst = tmp[0] + tmp[1]
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*/
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ureg_DP4(shader, ureg_writemask(tmp[0], TGSI_WRITEMASK_X), ureg_src(m[0][0]), ureg_src(m[1][0]));
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ureg_DP4(shader, ureg_writemask(tmp[1], TGSI_WRITEMASK_X), ureg_src(m[0][1]), ureg_src(m[1][1]));
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ureg_ADD(shader, ureg_writemask(dst, TGSI_WRITEMASK_X), ureg_src(tmp[0]), ureg_src(tmp[1]));
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ureg_DP4(shader, ureg_writemask(tmp[0], TGSI_WRITEMASK_X), ureg_src(l[0]), ureg_src(r[0]));
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ureg_DP4(shader, ureg_writemask(tmp[1], TGSI_WRITEMASK_X), ureg_src(l[1]), ureg_src(r[1]));
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ureg_ADD(shader, dst, ureg_src(tmp[0]), ureg_src(tmp[1]));
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for(i = 0; i < 2; ++i) {
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ureg_release_temporary(shader, tmp[i]);
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}
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return dst;
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}
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static void *
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create_transpose_frag_shader(struct vl_idct *idct)
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{
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struct pipe_resource *transpose = idct->textures.individual.transpose;
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struct pipe_resource *intermediate = idct->textures.individual.intermediate;
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struct ureg_program *shader;
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struct ureg_src tc[2], sampler[2];
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@ -257,12 +262,13 @@ create_transpose_frag_shader(struct vl_idct *idct)
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start[0] = ureg_imm1f(shader, 0.0f);
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start[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT);
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fetch_four(shader, m[0], tc[0], sampler[0], start[0], false, BLOCK_WIDTH);
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fetch_one(shader, m[1], tc[1], sampler[1], start[1], true, idct->destination->height0);
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fetch_four(shader, m[0], tc[0], sampler[0], start[0], false, transpose->width0);
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fetch_one(shader, m[1], tc[1], sampler[1], start[1], true, intermediate->height0);
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fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
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tmp = matrix_mul(shader, m);
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tmp = ureg_DECL_temporary(shader);
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matrix_mul(shader, ureg_writemask(tmp, TGSI_WRITEMASK_X), m[0], m[1]);
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ureg_MUL(shader, fragment, ureg_src(tmp), ureg_imm1f(shader, STAGE2_SCALE));
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ureg_release_temporary(shader, tmp);
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@ -279,18 +285,26 @@ create_transpose_frag_shader(struct vl_idct *idct)
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static void *
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create_matrix_frag_shader(struct vl_idct *idct)
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{
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struct pipe_resource *matrix = idct->textures.individual.matrix;
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struct pipe_resource *source = idct->textures.individual.source;
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struct ureg_program *shader;
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struct ureg_src tc[2], sampler[2];
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struct ureg_src start[2];
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struct ureg_dst m[2][2];
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struct ureg_dst tmp, fragment;
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struct ureg_dst l[2], r[2];
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struct ureg_dst t_tc, tmp, fragment;
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//unsigned i;
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shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
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if (!shader)
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return NULL;
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t_tc = ureg_DECL_temporary(shader);
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tmp = ureg_DECL_temporary(shader);
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tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX, TGSI_INTERPOLATE_LINEAR);
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tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK, TGSI_INTERPOLATE_LINEAR);
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@ -300,19 +314,29 @@ create_matrix_frag_shader(struct vl_idct *idct)
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start[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT);
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start[1] = ureg_imm1f(shader, 0.0f);
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fetch_four(shader, m[0], tc[0], sampler[0], start[0], false, idct->destination->width0);
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fetch_four(shader, m[1], tc[1], sampler[1], start[1], true, BLOCK_HEIGHT);
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fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
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tmp = matrix_mul(shader, m);
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ureg_MUL(shader, fragment, ureg_src(tmp), ureg_imm1f(shader, STAGE1_SCALE));
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fetch_four(shader, r, tc[1], sampler[1], start[1], true, matrix->width0);
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ureg_MOV(shader, t_tc, tc[0]);
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//for (i = 0; i < 4; ++i) {
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fetch_four(shader, l, ureg_src(t_tc), sampler[0], start[0], false, source->width0);
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matrix_mul(shader, ureg_writemask(tmp, TGSI_WRITEMASK_X /* << i */), l, r);
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ureg_release_temporary(shader, l[0]);
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ureg_release_temporary(shader, l[1]);
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// if (i != 3)
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// ureg_ADD(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Y),
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// ureg_src(t_tc), ureg_imm1f(shader, 1.0f / source->height0));
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//}
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ureg_MUL(shader, fragment, ureg_src(tmp), ureg_scalar(ureg_imm1f(shader, STAGE1_SCALE), TGSI_SWIZZLE_X));
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ureg_release_temporary(shader, t_tc);
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ureg_release_temporary(shader, tmp);
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ureg_release_temporary(shader, m[0][0]);
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ureg_release_temporary(shader, m[0][1]);
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ureg_release_temporary(shader, m[1][0]);
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ureg_release_temporary(shader, m[1][1]);
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ureg_release_temporary(shader, r[0]);
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ureg_release_temporary(shader, r[1]);
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ureg_END(shader);
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@ -344,8 +368,8 @@ xfer_buffers_map(struct vl_idct *idct)
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struct pipe_box rect =
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{
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0, 0, 0,
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idct->destination->width0,
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idct->destination->height0,
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idct->textures.individual.source->width0,
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idct->textures.individual.source->height0,
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1
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};
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@ -380,24 +404,31 @@ xfer_buffers_unmap(struct vl_idct *idct)
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static bool
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init_shaders(struct vl_idct *idct)
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{
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idct->vs = create_vert_shader(idct);
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idct->transpose_fs = create_transpose_frag_shader(idct);
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idct->matrix_vs = create_vert_shader(idct, true, idct->textures.individual.intermediate);
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idct->matrix_fs = create_matrix_frag_shader(idct);
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idct->transpose_vs = create_vert_shader(idct, true, idct->destination);
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idct->transpose_fs = create_transpose_frag_shader(idct);
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idct->eb_vs = create_vert_shader(idct, false, idct->destination);
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idct->eb_fs = create_empty_block_frag_shader(idct);
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return
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idct->vs != NULL &&
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idct->transpose_fs != NULL &&
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idct->matrix_fs != NULL &&
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idct->eb_fs != NULL;
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idct->transpose_vs != NULL && idct->transpose_fs != NULL &&
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idct->matrix_vs != NULL && idct->matrix_fs != NULL &&
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idct->eb_vs != NULL && idct->eb_fs != NULL;
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}
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static void
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cleanup_shaders(struct vl_idct *idct)
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{
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idct->pipe->delete_vs_state(idct->pipe, idct->vs);
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idct->pipe->delete_vs_state(idct->pipe, idct->transpose_vs);
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idct->pipe->delete_fs_state(idct->pipe, idct->transpose_fs);
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idct->pipe->delete_vs_state(idct->pipe, idct->matrix_vs);
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idct->pipe->delete_fs_state(idct->pipe, idct->matrix_fs);
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idct->pipe->delete_vs_state(idct->pipe, idct->eb_vs);
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idct->pipe->delete_fs_state(idct->pipe, idct->eb_fs);
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}
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@ -416,22 +447,20 @@ init_buffers(struct vl_idct *idct)
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memset(&template, 0, sizeof(struct pipe_resource));
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template.target = PIPE_TEXTURE_2D;
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template.format = PIPE_FORMAT_R32G32B32A32_FLOAT;
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template.last_level = 0;
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template.width0 = 2;
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template.height0 = 8;
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template.depth0 = 1;
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template.usage = PIPE_USAGE_IMMUTABLE;
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template.bind = PIPE_BIND_SAMPLER_VIEW;
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template.flags = 0;
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template.depth0 = 1;
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template.format = PIPE_FORMAT_R16G16B16A16_SNORM;
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template.width0 = idct->destination->width0;
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template.width0 = idct->destination->width0 / 4;
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template.height0 = idct->destination->height0;
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template.depth0 = idct->destination->depth0;
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template.usage = PIPE_USAGE_STREAM;
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idct->textures.individual.source = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
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template.format = PIPE_FORMAT_R16_SNORM;
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template.width0 = idct->destination->width0;
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template.usage = PIPE_USAGE_STATIC;
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idct->textures.individual.intermediate = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
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@ -533,14 +562,19 @@ init_state(struct vl_idct *idct)
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idct->num_blocks = 0;
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idct->num_empty_blocks = 0;
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idct->viewport[0].scale[0] = idct->destination->width0;
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idct->viewport[1].scale[0] = idct->destination->width0;
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idct->viewport[0].scale[0] = idct->textures.individual.intermediate->width0;
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idct->viewport[0].scale[1] = idct->textures.individual.intermediate->height0;
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idct->viewport[1].scale[0] = idct->destination->width0;
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idct->viewport[1].scale[1] = idct->destination->height0;
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idct->fb_state[0].width = idct->textures.individual.intermediate->width0;
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idct->fb_state[0].height = idct->textures.individual.intermediate->height0;
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idct->fb_state[0].width = idct->destination->width0;
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idct->fb_state[1].width = idct->destination->width0;
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idct->fb_state[1].height = idct->destination->height0;
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for(i = 0; i < 2; ++i) {
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idct->viewport[i].scale[1] = idct->destination->height0;
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idct->viewport[i].scale[2] = 1;
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idct->viewport[i].scale[3] = 1;
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idct->viewport[i].translate[0] = 0;
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@ -548,7 +582,6 @@ init_state(struct vl_idct *idct)
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idct->viewport[i].translate[2] = 0;
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idct->viewport[i].translate[3] = 0;
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idct->fb_state[i].height = idct->destination->height0;
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idct->fb_state[i].nr_cbufs = 1;
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idct->fb_state[i].zsbuf = NULL;
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}
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@ -643,16 +676,16 @@ vl_idct_init(struct vl_idct *idct, struct pipe_context *pipe, struct pipe_resour
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pipe_resource_reference(&idct->textures.individual.transpose, matrix);
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pipe_resource_reference(&idct->destination, dst);
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init_state(idct);
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if(!init_shaders(idct))
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if(!init_buffers(idct))
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return false;
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if(!init_buffers(idct)) {
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cleanup_shaders(idct);
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if(!init_shaders(idct)) {
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cleanup_buffers(idct);
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return false;
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}
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init_state(idct);
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idct->surfaces.intermediate = idct->pipe->screen->get_tex_surface(
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idct->pipe->screen, idct->textures.individual.intermediate, 0, 0, 0,
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PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET);
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@ -689,6 +722,7 @@ vl_idct_add_block(struct vl_idct *idct, unsigned x, unsigned y, short *block)
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struct vertex2f v, *v_dst;
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unsigned tex_pitch;
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unsigned nr_components;
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short *texels;
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unsigned i;
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@ -696,11 +730,13 @@ vl_idct_add_block(struct vl_idct *idct, unsigned x, unsigned y, short *block)
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assert(idct);
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if(block) {
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tex_pitch = idct->tex_transfer->stride / util_format_get_blocksize(idct->tex_transfer->resource->format);
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texels = idct->texels + (y * tex_pitch * BLOCK_HEIGHT + x * BLOCK_WIDTH) * 4;
|
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nr_components = util_format_get_nr_components(idct->tex_transfer->resource->format);
|
||||
|
||||
tex_pitch = idct->tex_transfer->stride / sizeof(short);
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texels = idct->texels + y * tex_pitch * BLOCK_HEIGHT + x * BLOCK_WIDTH;
|
||||
|
||||
for (i = 0; i < BLOCK_HEIGHT; ++i)
|
||||
memcpy(texels + i * tex_pitch * 4, block + i * BLOCK_WIDTH, BLOCK_WIDTH * 2);
|
||||
memcpy(texels + i * tex_pitch, block + i * BLOCK_WIDTH, BLOCK_WIDTH * sizeof(short));
|
||||
|
||||
/* non empty blocks fills the vector buffer from left to right */
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||||
v_dst = idct->vectors + idct->num_blocks * 4;
|
||||
|
|
@ -738,7 +774,7 @@ vl_idct_flush(struct vl_idct *idct)
|
|||
idct->pipe->bind_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
|
||||
idct->pipe->set_fragment_sampler_views(idct->pipe, 2, idct->sampler_views.stage[0]);
|
||||
idct->pipe->bind_fragment_sampler_states(idct->pipe, 2, idct->samplers.stage[0]);
|
||||
idct->pipe->bind_vs_state(idct->pipe, idct->vs);
|
||||
idct->pipe->bind_vs_state(idct->pipe, idct->matrix_vs);
|
||||
idct->pipe->bind_fs_state(idct->pipe, idct->matrix_fs);
|
||||
|
||||
util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, 0, idct->num_blocks * 4);
|
||||
|
|
@ -751,7 +787,7 @@ vl_idct_flush(struct vl_idct *idct)
|
|||
idct->pipe->bind_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
|
||||
idct->pipe->set_fragment_sampler_views(idct->pipe, 2, idct->sampler_views.stage[1]);
|
||||
idct->pipe->bind_fragment_sampler_states(idct->pipe, 2, idct->samplers.stage[1]);
|
||||
idct->pipe->bind_vs_state(idct->pipe, idct->vs);
|
||||
idct->pipe->bind_vs_state(idct->pipe, idct->transpose_vs);
|
||||
idct->pipe->bind_fs_state(idct->pipe, idct->transpose_fs);
|
||||
|
||||
util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, 0, idct->num_blocks * 4);
|
||||
|
|
@ -767,7 +803,7 @@ vl_idct_flush(struct vl_idct *idct)
|
|||
idct->pipe->bind_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
|
||||
idct->pipe->set_fragment_sampler_views(idct->pipe, 4, idct->sampler_views.all);
|
||||
idct->pipe->bind_fragment_sampler_states(idct->pipe, 4, idct->samplers.all);
|
||||
idct->pipe->bind_vs_state(idct->pipe, idct->vs);
|
||||
idct->pipe->bind_vs_state(idct->pipe, idct->eb_vs);
|
||||
idct->pipe->bind_fs_state(idct->pipe, idct->eb_fs);
|
||||
|
||||
util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS,
|
||||
|
|
|
|||
|
|
@ -63,8 +63,8 @@ struct vl_idct
|
|||
} individual;
|
||||
} sampler_views;
|
||||
|
||||
void *vs;
|
||||
void *transpose_fs, *matrix_fs, *eb_fs;
|
||||
void *matrix_vs, *transpose_vs, *eb_vs;
|
||||
void *matrix_fs, *transpose_fs, *eb_fs;
|
||||
|
||||
union
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue