mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-01-18 13:20:24 +01:00
i965: Stop making a copy of non-builtin uniforms in ParameterValues[].
We don't need them now that our set of parameter pointers points at the GL core storage for them. This should save memory/bandwidth/overhead in uniform updates. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
parent
7e28d6c1ab
commit
12751ef2a7
1 changed files with 0 additions and 3 deletions
|
|
@ -100,9 +100,6 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
|
||||||
return false;
|
return false;
|
||||||
prog->Parameters = _mesa_new_parameter_list();
|
prog->Parameters = _mesa_new_parameter_list();
|
||||||
|
|
||||||
_mesa_generate_parameters_list_for_uniforms(shProg, &shader->base,
|
|
||||||
prog->Parameters);
|
|
||||||
|
|
||||||
if (stage == 0) {
|
if (stage == 0) {
|
||||||
struct gl_vertex_program *vp = (struct gl_vertex_program *) prog;
|
struct gl_vertex_program *vp = (struct gl_vertex_program *) prog;
|
||||||
vp->UsesClipDistance = shProg->Vert.UsesClipDistance;
|
vp->UsesClipDistance = shProg->Vert.UsesClipDistance;
|
||||||
|
|
|
||||||
Loading…
Add table
Reference in a new issue