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i965: Stop making a copy of non-builtin uniforms in ParameterValues[].
We don't need them now that our set of parameter pointers points at the GL core storage for them. This should save memory/bandwidth/overhead in uniform updates. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@ -100,9 +100,6 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
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return false;
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prog->Parameters = _mesa_new_parameter_list();
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_mesa_generate_parameters_list_for_uniforms(shProg, &shader->base,
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prog->Parameters);
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if (stage == 0) {
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struct gl_vertex_program *vp = (struct gl_vertex_program *) prog;
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vp->UsesClipDistance = shProg->Vert.UsesClipDistance;
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