i965: Stop making a copy of non-builtin uniforms in ParameterValues[].

We don't need them now that our set of parameter pointers points at the
GL core storage for them.  This should save memory/bandwidth/overhead in
uniform updates.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Eric Anholt 2012-11-21 14:33:52 -08:00
parent 7e28d6c1ab
commit 12751ef2a7

View file

@ -100,9 +100,6 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
return false;
prog->Parameters = _mesa_new_parameter_list();
_mesa_generate_parameters_list_for_uniforms(shProg, &shader->base,
prog->Parameters);
if (stage == 0) {
struct gl_vertex_program *vp = (struct gl_vertex_program *) prog;
vp->UsesClipDistance = shProg->Vert.UsesClipDistance;