From 126d992097893d7aa7aca0bcd345ab918e830fdd Mon Sep 17 00:00:00 2001 From: Jesse Natalie Date: Fri, 4 Feb 2022 08:33:38 -0800 Subject: [PATCH] d3d12: Allow RGB VS inputs without an alpha channel Reviewed-by: Sil Vilerino Part-of: --- .../drivers/d3d12/d3d12_nir_lower_vs_vertex_conversion.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/gallium/drivers/d3d12/d3d12_nir_lower_vs_vertex_conversion.c b/src/gallium/drivers/d3d12/d3d12_nir_lower_vs_vertex_conversion.c index eec0ee6abda..101912227a8 100644 --- a/src/gallium/drivers/d3d12/d3d12_nir_lower_vs_vertex_conversion.c +++ b/src/gallium/drivers/d3d12/d3d12_nir_lower_vs_vertex_conversion.c @@ -111,6 +111,8 @@ lower_vs_vertex_conversion_impl(nir_builder *b, nir_instr *instr, void *options) fmt == PIPE_FORMAT_R8G8B8_UINT || fmt == PIPE_FORMAT_R16G16B16_SINT || fmt == PIPE_FORMAT_R16G16B16_UINT); + if (intr->dest.ssa.num_components == 3) + return NULL; return nir_vector_insert_imm(b, &intr->dest.ssa, nir_imm_int(b, 1), 3); } else { nir_ssa_def *src = nir_channel(b, &intr->dest.ssa, 0);