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i965: Specialize SURFACE_STATE creation for shader time.
This is basically a copy and paste of gen7_create_constant_surface, but
with the parameters filled in to offer a simpler interface.
It will diverge shortly.
I didn't bother adding it to the vtable for now since shader time is only
exposed on Gen7+.
v2: Replace tabs in the new code (by anholt)
Add back dropped memset() and add a comment about HSW channel selects.
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
parent
f27a220cad
commit
125b34cffb
4 changed files with 45 additions and 8 deletions
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@ -216,6 +216,8 @@ void gen7_set_surface_mcs_info(struct brw_context *brw,
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bool is_render_target);
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void gen7_check_surface_setup(uint32_t *surf, bool is_render_target);
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void gen7_init_vtable_surface_functions(struct brw_context *brw);
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void gen7_create_shader_time_surface(struct brw_context *brw,
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uint32_t *out_offset);
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/* brw_wm_sampler_state.c */
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uint32_t translate_wrap_mode(GLenum wrap, bool using_nearest);
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@ -137,14 +137,11 @@ const struct brw_tracked_state brw_vs_ubo_surfaces = {
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static void
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brw_vs_upload_binding_table(struct brw_context *brw)
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{
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struct intel_context *intel = &brw->intel;
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uint32_t *bind;
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int i;
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if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
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intel->vtbl.create_constant_surface(brw, brw->shader_time.bo, 0,
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brw->shader_time.bo->size,
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&brw->vs.surf_offset[SURF_INDEX_VS_SHADER_TIME]);
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gen7_create_shader_time_surface(brw, &brw->vs.surf_offset[SURF_INDEX_VS_SHADER_TIME]);
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assert(brw->vs.prog_data->num_surfaces <= SURF_INDEX_VS_SHADER_TIME);
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brw->vs.prog_data->num_surfaces = SURF_INDEX_VS_SHADER_TIME;
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@ -1482,14 +1482,11 @@ const struct brw_tracked_state brw_wm_ubo_surfaces = {
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static void
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brw_upload_wm_binding_table(struct brw_context *brw)
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{
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struct intel_context *intel = &brw->intel;
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uint32_t *bind;
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int i;
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if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
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intel->vtbl.create_constant_surface(brw, brw->shader_time.bo, 0,
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brw->shader_time.bo->size,
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&brw->wm.surf_offset[SURF_INDEX_WM_SHADER_TIME]);
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gen7_create_shader_time_surface(brw, &brw->wm.surf_offset[SURF_INDEX_WM_SHADER_TIME]);
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}
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/* Might want to calculate nr_surfaces first, to avoid taking up so much
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@ -424,6 +424,47 @@ gen7_create_constant_surface(struct brw_context *brw,
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gen7_check_surface_setup(surf, false /* is_render_target */);
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}
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/**
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* Create a surface for shader time.
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*/
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void
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gen7_create_shader_time_surface(struct brw_context *brw, uint32_t *out_offset)
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{
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struct intel_context *intel = &brw->intel;
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const int w = brw->shader_time.bo->size - 1;
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uint32_t *surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
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8 * 4, 32, out_offset);
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memset(surf, 0, 8 * 4);
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surf[0] = BRW_SURFACE_BUFFER << BRW_SURFACE_TYPE_SHIFT |
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BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_SURFACE_FORMAT_SHIFT |
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BRW_SURFACE_RC_READ_WRITE;
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surf[1] = brw->shader_time.bo->offset; /* reloc */
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surf[2] = SET_FIELD(w & 0x7f, GEN7_SURFACE_WIDTH) |
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SET_FIELD((w >> 7) & 0x1fff, GEN7_SURFACE_HEIGHT);
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surf[3] = SET_FIELD((w >> 20) & 0x7f, BRW_SURFACE_DEPTH) |
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(16 - 1); /* stride between samples */
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/* Unlike texture or renderbuffer surfaces, we only do untyped operations
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* on the shader_time surface, so there's no need to set HSW channel
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* overrides.
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*/
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/* Emit relocation to surface contents. Section 5.1.1 of the gen4
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* bspec ("Data Cache") says that the data cache does not exist as
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* a separate cache and is just the sampler cache.
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*/
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drm_intel_bo_emit_reloc(intel->batch.bo,
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*out_offset + 4,
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brw->shader_time.bo, 0,
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I915_GEM_DOMAIN_SAMPLER, 0);
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gen7_check_surface_setup(surf, false /* is_render_target */);
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}
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static void
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gen7_update_null_renderbuffer_surface(struct brw_context *brw, unsigned unit)
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{
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