radeonsi: bump glsl version to 450 for nir backend

We still have more work to do but piglit results are looking
pretty good.

At GLSL 1.50 we have 30647/31118 piglit tests passing.
At GLSL 4.50 we have 37927/38551 piglit tests passing.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Timothy Arceri 2018-01-12 12:38:13 +11:00
parent b282207c32
commit 1256ab18c1

View file

@ -226,8 +226,6 @@ static int si_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
return 4;
case PIPE_CAP_GLSL_FEATURE_LEVEL:
if (sscreen->debug_flags & DBG(NIR))
return 150; /* no tessellation shaders yet */
if (si_have_tgsi_compute(sscreen))
return 450;
return 420;
@ -451,10 +449,7 @@ static int si_get_shader_param(struct pipe_screen* pscreen,
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
return 32;
case PIPE_SHADER_CAP_PREFERRED_IR:
if (sscreen->debug_flags & DBG(NIR) &&
(shader == PIPE_SHADER_VERTEX ||
shader == PIPE_SHADER_GEOMETRY ||
shader == PIPE_SHADER_FRAGMENT))
if (sscreen->debug_flags & DBG(NIR))
return PIPE_SHADER_IR_NIR;
return PIPE_SHADER_IR_TGSI;
case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD: