mesa: condense GL_TEXTURE_RESIDENT query code

This commit is contained in:
Brian Paul 2011-08-04 08:22:31 -06:00
parent 88a4f2fe54
commit 1254a2b2e4

View file

@ -1133,14 +1133,8 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params )
}
break;
case GL_TEXTURE_RESIDENT:
{
GLboolean resident;
if (ctx->Driver.IsTextureResident)
resident = ctx->Driver.IsTextureResident(ctx, obj);
else
resident = GL_TRUE;
*params = ENUM_TO_FLOAT(resident);
}
*params = ctx->Driver.IsTextureResident ?
ctx->Driver.IsTextureResident(ctx, obj) : 1.0F;
break;
case GL_TEXTURE_PRIORITY:
*params = obj->Priority;
@ -1282,14 +1276,8 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params )
}
break;;
case GL_TEXTURE_RESIDENT:
{
GLboolean resident;
if (ctx->Driver.IsTextureResident)
resident = ctx->Driver.IsTextureResident(ctx, obj);
else
resident = GL_TRUE;
*params = (GLint) resident;
}
*params = ctx->Driver.IsTextureResident ?
ctx->Driver.IsTextureResident(ctx, obj) : 1;
break;;
case GL_TEXTURE_PRIORITY:
*params = FLOAT_TO_INT(obj->Priority);