mesa: rewrite accum buffer support

Implemented in terms of renderbuffer mapping/unmapping and format
packing/unpacking functions.

The swrast and state tracker code for implementing accumulation are
unused and will be removed in the next commit.

v2: don't use memcpy() in _mesa_clear_accum_buffer()
v3: don't allocate MAX_WIDTH arrays, be more careful with mapping flags

Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Brian Paul 2011-12-03 10:04:18 -07:00
parent aa6cb952c9
commit 122c6768e3
10 changed files with 434 additions and 15 deletions

View file

@ -153,7 +153,6 @@ math_sources = [
swrast_sources = [
'swrast/s_aaline.c',
'swrast/s_aatriangle.c',
'swrast/s_accum.c',
'swrast/s_alpha.c',
'swrast/s_atifragshader.c',
'swrast/s_bitmap.c',
@ -241,7 +240,6 @@ statetracker_sources = [
'state_tracker/st_atom_stipple.c',
'state_tracker/st_atom_texture.c',
'state_tracker/st_atom_viewport.c',
'state_tracker/st_cb_accum.c',
'state_tracker/st_cb_bitmap.c',
'state_tracker/st_cb_blit.c',
'state_tracker/st_cb_bufferobjects.c',

View file

@ -25,6 +25,7 @@
#include "main/glheader.h"
#include "main/imports.h"
#include "main/accum.h"
#include "main/arrayobj.h"
#include "main/context.h"
#include "main/framebuffer.h"
@ -80,7 +81,7 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
/* framebuffer/image functions */
driver->Clear = _swrast_Clear;
driver->Accum = _swrast_Accum;
driver->Accum = _mesa_accum;
driver->RasterPos = _tnl_RasterPos;
driver->DrawPixels = _swrast_DrawPixels;
driver->ReadPixels = _mesa_readpixels;

View file

@ -157,7 +157,7 @@ intel_check_blit_format(struct intel_region * region,
void
intelInitPixelFuncs(struct dd_function_table *functions)
{
functions->Accum = _swrast_Accum;
functions->Accum = _mesa_accum;
if (!getenv("INTEL_NO_BLIT")) {
functions->Bitmap = intelBitmap;
functions->CopyPixels = intelCopyPixels;

View file

@ -24,7 +24,10 @@
#include "glheader.h"
#include "accum.h"
#include "condrender.h"
#include "context.h"
#include "format_unpack.h"
#include "format_pack.h"
#include "imports.h"
#include "macros.h"
#include "mfeatures.h"
@ -101,7 +104,7 @@ _mesa_Accum( GLenum op, GLfloat value )
return;
if (ctx->RenderMode == GL_RENDER) {
ctx->Driver.Accum(ctx, op, value);
_mesa_accum(ctx, op, value);
}
}
@ -123,3 +126,384 @@ _mesa_init_accum( struct gl_context *ctx )
/* Accumulate buffer group */
ASSIGN_4V( ctx->Accum.ClearColor, 0.0, 0.0, 0.0, 0.0 );
}
/**
* Clear the accumulation buffer by mapping the renderbuffer and
* writing the clear color to it. Called by the driver's implementation
* of the glClear function.
*/
void
_mesa_clear_accum_buffer(struct gl_context *ctx)
{
GLuint x, y, width, height;
GLubyte *accMap;
GLint accRowStride;
struct gl_renderbuffer *accRb;
if (!ctx->DrawBuffer)
return;
accRb = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
if (!accRb)
return; /* missing accum buffer, not an error */
/* bounds, with scissor */
x = ctx->DrawBuffer->_Xmin;
y = ctx->DrawBuffer->_Ymin;
width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
ctx->Driver.MapRenderbuffer(ctx, accRb, x, y, width, height,
GL_MAP_WRITE_BIT, &accMap, &accRowStride);
if (!accMap) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
return;
}
if (accRb->Format == MESA_FORMAT_SIGNED_RGBA_16) {
const GLshort clearR = FLOAT_TO_SHORT(ctx->Accum.ClearColor[0]);
const GLshort clearG = FLOAT_TO_SHORT(ctx->Accum.ClearColor[1]);
const GLshort clearB = FLOAT_TO_SHORT(ctx->Accum.ClearColor[2]);
const GLshort clearA = FLOAT_TO_SHORT(ctx->Accum.ClearColor[3]);
GLuint i, j;
for (j = 0; j < height; j++) {
GLshort *row = (GLshort *) accMap;
for (i = 0; i < width; i++) {
row[i * 4 + 0] = clearR;
row[i * 4 + 1] = clearG;
row[i * 4 + 2] = clearB;
row[i * 4 + 3] = clearA;
}
accMap += accRowStride;
}
}
else {
/* other types someday? */
_mesa_warning(ctx, "unexpected accum buffer type");
}
ctx->Driver.UnmapRenderbuffer(ctx, accRb);
}
/**
* if (bias)
* Accum += value
* else
* Accum *= value
*/
static void
accum_scale_or_bias(struct gl_context *ctx, GLfloat value,
GLint xpos, GLint ypos, GLint width, GLint height,
GLboolean bias)
{
struct gl_renderbuffer *accRb =
ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
GLubyte *accMap;
GLint accRowStride;
assert(accRb);
ctx->Driver.MapRenderbuffer(ctx, accRb, xpos, ypos, width, height,
GL_MAP_READ_BIT | GL_MAP_WRITE_BIT,
&accMap, &accRowStride);
if (!accMap) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
return;
}
if (accRb->Format == MESA_FORMAT_SIGNED_RGBA_16) {
const GLshort incr = (GLshort) (value * 32767.0f);
GLuint i, j;
if (bias) {
for (j = 0; j < height; j++) {
GLshort *acc = (GLshort *) accMap;
for (i = 0; i < 4 * width; i++) {
acc[i] += incr;
}
accMap += accRowStride;
}
}
else {
/* scale */
for (j = 0; j < height; j++) {
GLshort *acc = (GLshort *) accMap;
for (i = 0; i < 4 * width; i++) {
acc[i] = (GLshort) (acc[i] * value);
}
accMap += accRowStride;
}
}
}
else {
/* other types someday? */
}
ctx->Driver.UnmapRenderbuffer(ctx, accRb);
}
/**
* if (load)
* Accum = ColorBuf * value
* else
* Accum += ColorBuf * value
*/
static void
accum_or_load(struct gl_context *ctx, GLfloat value,
GLint xpos, GLint ypos, GLint width, GLint height,
GLboolean load)
{
struct gl_renderbuffer *accRb =
ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
struct gl_renderbuffer *colorRb = ctx->ReadBuffer->_ColorReadBuffer;
GLubyte *accMap, *colorMap;
GLint accRowStride, colorRowStride;
GLbitfield mappingFlags;
if (!colorRb) {
/* no read buffer - OK */
return;
}
assert(accRb);
mappingFlags = GL_MAP_WRITE_BIT;
if (!load) /* if we're accumulating */
mappingFlags |= GL_MAP_READ_BIT;
/* Map accum buffer */
ctx->Driver.MapRenderbuffer(ctx, accRb, xpos, ypos, width, height,
mappingFlags, &accMap, &accRowStride);
if (!accMap) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
return;
}
/* Map color buffer */
ctx->Driver.MapRenderbuffer(ctx, colorRb, xpos, ypos, width, height,
GL_MAP_READ_BIT,
&colorMap, &colorRowStride);
if (!colorMap) {
ctx->Driver.UnmapRenderbuffer(ctx, accRb);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
return;
}
if (accRb->Format == MESA_FORMAT_SIGNED_RGBA_16) {
const GLfloat scale = value * 32767.0f;
GLuint i, j;
GLfloat (*rgba)[4];
rgba = (GLfloat (*)[4]) malloc(width * 4 * sizeof(GLfloat));
if (rgba) {
for (j = 0; j < height; j++) {
GLshort *acc = (GLshort *) accMap;
/* read colors from source color buffer */
_mesa_unpack_rgba_row(colorRb->Format, width, colorMap, rgba);
if (load) {
for (i = 0; i < width; i++) {
acc[i * 4 + 0] = (GLshort) (rgba[i][RCOMP] * scale);
acc[i * 4 + 1] = (GLshort) (rgba[i][GCOMP] * scale);
acc[i * 4 + 2] = (GLshort) (rgba[i][BCOMP] * scale);
acc[i * 4 + 3] = (GLshort) (rgba[i][ACOMP] * scale);
}
}
else {
/* accumulate */
for (i = 0; i < width; i++) {
acc[i * 4 + 0] += (GLshort) (rgba[i][RCOMP] * scale);
acc[i * 4 + 1] += (GLshort) (rgba[i][GCOMP] * scale);
acc[i * 4 + 2] += (GLshort) (rgba[i][BCOMP] * scale);
acc[i * 4 + 3] += (GLshort) (rgba[i][ACOMP] * scale);
}
}
colorMap += colorRowStride;
accMap += accRowStride;
}
free(rgba);
}
else {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
}
}
else {
/* other types someday? */
}
ctx->Driver.UnmapRenderbuffer(ctx, accRb);
ctx->Driver.UnmapRenderbuffer(ctx, colorRb);
}
/**
* ColorBuffer = Accum * value
*/
static void
accum_return(struct gl_context *ctx, GLfloat value,
GLint xpos, GLint ypos, GLint width, GLint height)
{
struct gl_framebuffer *fb = ctx->DrawBuffer;
struct gl_renderbuffer *accRb = fb->Attachment[BUFFER_ACCUM].Renderbuffer;
GLubyte *accMap, *colorMap;
GLint accRowStride, colorRowStride;
GLuint buffer;
/* Map accum buffer */
ctx->Driver.MapRenderbuffer(ctx, accRb, xpos, ypos, width, height,
GL_MAP_READ_BIT,
&accMap, &accRowStride);
if (!accMap) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
return;
}
/* Loop over destination buffers */
for (buffer = 0; buffer < fb->_NumColorDrawBuffers; buffer++) {
struct gl_renderbuffer *colorRb = fb->_ColorDrawBuffers[buffer];
const GLboolean masking = (!ctx->Color.ColorMask[buffer][RCOMP] ||
!ctx->Color.ColorMask[buffer][GCOMP] ||
!ctx->Color.ColorMask[buffer][BCOMP] ||
!ctx->Color.ColorMask[buffer][ACOMP]);
GLbitfield mappingFlags = GL_MAP_WRITE_BIT;
if (masking)
mappingFlags |= GL_MAP_READ_BIT;
/* Map color buffer */
ctx->Driver.MapRenderbuffer(ctx, colorRb, xpos, ypos, width, height,
mappingFlags, &colorMap, &colorRowStride);
if (!colorMap) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
continue;
}
if (accRb->Format == MESA_FORMAT_SIGNED_RGBA_16) {
const GLfloat scale = value / 32767.0f;
GLint i, j;
GLfloat (*rgba)[4], (*dest)[4];
rgba = (GLfloat (*)[4]) malloc(width * 4 * sizeof(GLfloat));
dest = (GLfloat (*)[4]) malloc(width * 4 * sizeof(GLfloat));
if (rgba && dest) {
for (j = 0; j < height; j++) {
GLshort *acc = (GLshort *) accMap;
for (i = 0; i < width; i++) {
rgba[i][0] = acc[i * 4 + 0] * scale;
rgba[i][1] = acc[i * 4 + 1] * scale;
rgba[i][2] = acc[i * 4 + 2] * scale;
rgba[i][3] = acc[i * 4 + 3] * scale;
}
if (masking) {
/* get existing colors from dest buffer */
_mesa_unpack_rgba_row(colorRb->Format, width, colorMap, dest);
/* use the dest colors where mask[channel] = 0 */
if (ctx->Color.ColorMask[buffer][RCOMP] == 0) {
for (i = 0; i < width; i++)
rgba[i][RCOMP] = dest[i][RCOMP];
}
if (ctx->Color.ColorMask[buffer][GCOMP] == 0) {
for (i = 0; i < width; i++)
rgba[i][GCOMP] = dest[i][GCOMP];
}
if (ctx->Color.ColorMask[buffer][BCOMP] == 0) {
for (i = 0; i < width; i++)
rgba[i][BCOMP] = dest[i][BCOMP];
}
if (ctx->Color.ColorMask[buffer][ACOMP] == 0) {
for (i = 0; i < width; i++)
rgba[i][ACOMP] = dest[i][ACOMP];
}
}
_mesa_pack_float_rgba_row(colorRb->Format, width,
(const GLfloat (*)[4]) rgba, colorMap);
accMap += accRowStride;
colorMap += colorRowStride;
}
}
else {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
}
free(rgba);
free(dest);
}
else {
/* other types someday? */
}
ctx->Driver.UnmapRenderbuffer(ctx, colorRb);
}
ctx->Driver.UnmapRenderbuffer(ctx, accRb);
}
/**
* Software fallback for glAccum. A hardware driver that supports
* signed 16-bit color channels could implement hardware accumulation
* operations, but no driver does so at this time.
*/
void
_mesa_accum(struct gl_context *ctx, GLenum op, GLfloat value)
{
GLint xpos, ypos, width, height;
if (!ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer) {
_mesa_warning(ctx, "Calling glAccum() without an accumulation buffer");
return;
}
if (!_mesa_check_conditional_render(ctx))
return;
xpos = ctx->DrawBuffer->_Xmin;
ypos = ctx->DrawBuffer->_Ymin;
width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
switch (op) {
case GL_ADD:
if (value != 0.0F) {
accum_scale_or_bias(ctx, value, xpos, ypos, width, height, GL_TRUE);
}
break;
case GL_MULT:
if (value != 1.0F) {
accum_scale_or_bias(ctx, value, xpos, ypos, width, height, GL_FALSE);
}
break;
case GL_ACCUM:
if (value != 0.0F) {
accum_or_load(ctx, value, xpos, ypos, width, height, GL_FALSE);
}
break;
case GL_LOAD:
accum_or_load(ctx, value, xpos, ypos, width, height, GL_TRUE);
break;
case GL_RETURN:
accum_return(ctx, value, xpos, ypos, width, height);
break;
default:
_mesa_problem(ctx, "invalid mode in _mesa_accum()");
break;
}
}

View file

@ -42,6 +42,7 @@
struct _glapi_table;
struct gl_context;
struct gl_renderbuffer;
#if FEATURE_accum
@ -51,6 +52,12 @@ _mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
extern void
_mesa_init_accum_dispatch(struct _glapi_table *disp);
extern void
_mesa_accum(struct gl_context *ctx, GLenum op, GLfloat value);
extern void
_mesa_clear_accum_buffer(struct gl_context *ctx);
#else /* FEATURE_accum */
#include "main/compiler.h"
@ -67,6 +74,17 @@ _mesa_init_accum_dispatch(struct _glapi_table *disp)
{
}
static inline void
_mesa_accum(struct gl_context *ctx, GLenum op, GLfloat value)
{
}
static inline void
_mesa_clear_accum_buffer(struct gl_context *ctx)
{
}
#endif /* FEATURE_accum */
extern void

View file

@ -125,7 +125,6 @@ MATH_XFORM_SOURCES = \
SWRAST_SOURCES = \
swrast/s_aaline.c \
swrast/s_aatriangle.c \
swrast/s_accum.c \
swrast/s_alpha.c \
swrast/s_atifragshader.c \
swrast/s_bitmap.c \
@ -209,7 +208,6 @@ STATETRACKER_SOURCES = \
state_tracker/st_atom_stipple.c \
state_tracker/st_atom_texture.c \
state_tracker/st_atom_viewport.c \
state_tracker/st_cb_accum.c \
state_tracker/st_cb_bitmap.c \
state_tracker/st_cb_blit.c \
state_tracker/st_cb_bufferobjects.c \

View file

@ -34,12 +34,12 @@
*/
#include "main/glheader.h"
#include "main/accum.h"
#include "main/formats.h"
#include "main/macros.h"
#include "program/prog_instruction.h"
#include "st_context.h"
#include "st_atom.h"
#include "st_cb_accum.h"
#include "st_cb_clear.h"
#include "st_cb_fbo.h"
#include "st_format.h"
@ -599,8 +599,7 @@ st_Clear(struct gl_context *ctx, GLbitfield mask)
ctx->Depth.Clear, ctx->Stencil.Clear);
}
if (mask & BUFFER_BIT_ACCUM)
st_clear_accum_buffer(ctx,
ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer);
_mesa_clear_accum_buffer(ctx);
}

View file

@ -667,6 +667,22 @@ st_MapRenderbuffer(struct gl_context *ctx,
unsigned usage;
GLuint y2;
if (strb->software) {
/* software-allocated renderbuffer (probably an accum buffer) */
GLubyte *map = (GLubyte *) strb->data;
if (strb->data) {
map += strb->stride * y;
map += util_format_get_blocksize(strb->format) * x;
*mapOut = map;
*rowStrideOut = strb->stride;
}
else {
*mapOut = NULL;
*rowStrideOut = 0;
}
return;
}
usage = 0x0;
if (mode & GL_MAP_READ_BIT)
usage |= PIPE_TRANSFER_READ;
@ -716,6 +732,11 @@ st_UnmapRenderbuffer(struct gl_context *ctx,
struct st_renderbuffer *strb = st_renderbuffer(rb);
struct pipe_context *pipe = st->pipe;
if (strb->software) {
/* software-allocated renderbuffer (probably an accum buffer) */
return;
}
pipe_transfer_unmap(pipe, strb->transfer);
pipe->transfer_destroy(pipe, strb->transfer);
strb->transfer = NULL;

View file

@ -26,6 +26,7 @@
**************************************************************************/
#include "main/imports.h"
#include "main/accum.h"
#include "main/context.h"
#include "main/samplerobj.h"
#include "main/shaderobj.h"
@ -34,7 +35,6 @@
#include "glapi/glapi.h"
#include "st_context.h"
#include "st_debug.h"
#include "st_cb_accum.h"
#include "st_cb_bitmap.h"
#include "st_cb_blit.h"
#include "st_cb_bufferobjects.h"
@ -276,7 +276,8 @@ void st_init_driver_functions(struct dd_function_table *functions)
_mesa_init_shader_object_functions(functions);
_mesa_init_sampler_object_functions(functions);
st_init_accum_functions(functions);
functions->Accum = _mesa_accum;
st_init_blit_functions(functions);
st_init_bufferobject_functions(functions);
st_init_clear_functions(functions);

View file

@ -23,13 +23,13 @@
*/
#include "main/glheader.h"
#include "main/accum.h"
#include "main/colormac.h"
#include "main/condrender.h"
#include "main/macros.h"
#include "main/imports.h"
#include "main/mtypes.h"
#include "s_accum.h"
#include "s_context.h"
#include "s_depth.h"
#include "s_masking.h"
@ -225,8 +225,7 @@ _swrast_Clear(struct gl_context *ctx, GLbitfield buffers)
_swrast_clear_depth_buffer(ctx, ctx->DrawBuffer->_DepthBuffer);
}
if (buffers & BUFFER_BIT_ACCUM) {
_swrast_clear_accum_buffer(ctx,
ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer);
_mesa_clear_accum_buffer(ctx);
}
if (buffers & BUFFER_BIT_STENCIL) {
_swrast_clear_stencil_buffer(ctx, ctx->DrawBuffer->_StencilBuffer);