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https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-06 02:58:05 +02:00
Added menu options to test border modes and linear/nearest filtering.
Adjust texcoords so we always have to sample the border. Other misc changes.
This commit is contained in:
parent
eec8dbd512
commit
1229100703
1 changed files with 70 additions and 7 deletions
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@ -1,4 +1,4 @@
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/* $Id: texrect.c,v 1.4 2003/05/30 15:37:47 brianp Exp $ */
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/* $Id: texrect.c,v 1.5 2004/05/06 20:27:32 brianp Exp $ */
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/* GL_NV_texture_rectangle test
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*
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@ -21,9 +21,14 @@
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#define TEX0 1
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#define TEX7 8
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#define ANIMATE 10
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#define CLAMP 20
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#define CLAMP_TO_EDGE 21
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#define CLAMP_TO_BORDER 22
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#define LINEAR_FILTER 30
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#define NEAREST_FILTER 31
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#define QUIT 100
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static GLboolean Animate = GL_TRUE;
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static GLboolean Animate = GL_FALSE;
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static GLint NumUnits = 2;
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static GLboolean TexEnabled[8];
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static GLint Width[8], Height[8]; /* image sizes */
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@ -34,7 +39,7 @@ static GLfloat Xrot = 00.0, Yrot = 00.0, Zrot = 0.0;
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static void Idle( void )
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{
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Zrot += 1.0;
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Zrot = glutGet(GLUT_ELAPSED_TIME) * 0.01;
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glutPostRedisplay();
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}
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@ -42,7 +47,7 @@ static void Idle( void )
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static void DrawObject(void)
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{
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GLint i;
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GLfloat d = 0; /* set this >0 to test clamping */
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GLfloat d = 10; /* so we can see how borders are handled */
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glColor3f(.1, .1, .1); /* modulate this */
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@ -57,11 +62,11 @@ static void DrawObject(void)
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glVertex2f(-1.0, -1.0);
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for (i = 0; i < NumUnits; i++)
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glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, Width[i]+d, -3);
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glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, Width[i]+d, -d);
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glVertex2f(1.0, -1.0);
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for (i = 0; i < NumUnits; i++)
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glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, Width[i]+d, Height[i]+3);
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glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, Width[i]+d, Height[i]+d);
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glVertex2f(1.0, 1.0);
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for (i = 0; i < NumUnits; i++)
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@ -103,9 +108,10 @@ static void Reshape( int width, int height )
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static void ModeMenu(int entry)
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{
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GLint i;
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if (entry >= TEX0 && entry < TEX0 + NumUnits) {
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/* toggle */
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GLint i = entry - TEX0;
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i = entry - TEX0;
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TexEnabled[i] = !TexEnabled[i];
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glActiveTextureARB(GL_TEXTURE0_ARB + i);
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if (TexEnabled[i]) {
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@ -126,6 +132,42 @@ static void ModeMenu(int entry)
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else
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glutIdleFunc(NULL);
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}
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else if (entry==CLAMP) {
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for (i = 0; i < NumUnits; i++) {
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glActiveTextureARB(GL_TEXTURE0_ARB + i);
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glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_S, GL_CLAMP);
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glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_T, GL_CLAMP);
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}
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}
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else if (entry==CLAMP_TO_EDGE) {
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for (i = 0; i < NumUnits; i++) {
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glActiveTextureARB(GL_TEXTURE0_ARB + i);
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glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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}
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}
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else if (entry==CLAMP_TO_BORDER) {
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for (i = 0; i < NumUnits; i++) {
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glActiveTextureARB(GL_TEXTURE0_ARB + i);
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glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
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glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
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}
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}
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else if (entry==NEAREST_FILTER) {
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for (i = 0; i < NumUnits; i++) {
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glActiveTextureARB(GL_TEXTURE0_ARB + i);
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glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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}
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}
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else if (entry==LINEAR_FILTER) {
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for (i = 0; i < NumUnits; i++) {
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glActiveTextureARB(GL_TEXTURE0_ARB + i);
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glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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}
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}
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else if (entry==QUIT) {
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exit(0);
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}
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@ -139,6 +181,19 @@ static void Key( unsigned char key, int x, int y )
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(void) x;
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(void) y;
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switch (key) {
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case 'z':
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Zrot -= 1.0;
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break;
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case 'Z':
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Zrot += 1.0;
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break;
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case 'a':
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Animate = !Animate;
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if (Animate)
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glutIdleFunc(Idle);
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else
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glutIdleFunc(NULL);
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break;
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case 27:
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exit(0);
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break;
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@ -173,6 +228,7 @@ static void SpecialKey( int key, int x, int y )
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static void Init( int argc, char *argv[] )
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{
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const GLenum wrap = GL_CLAMP;
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GLuint texObj[8];
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GLint size, i;
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@ -213,6 +269,8 @@ static void Init( int argc, char *argv[] )
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GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_RECTANGLE_NV,
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GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_S, wrap);
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glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_T, wrap);
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if (i == 0) {
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GLubyte *img = LoadRGBImage(TEXTURE_0_FILE, &Width[0], &Height[0],
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@ -289,6 +347,11 @@ int main( int argc, char *argv[] )
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glutAddMenuEntry(s, TEX0 + i);
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}
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glutAddMenuEntry("Toggle Animation", ANIMATE);
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glutAddMenuEntry("GL_CLAMP", CLAMP);
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glutAddMenuEntry("GL_CLAMP_TO_EDGE", CLAMP_TO_EDGE);
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glutAddMenuEntry("GL_CLAMP_TO_BORDER", CLAMP_TO_BORDER);
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glutAddMenuEntry("GL_NEAREST", NEAREST_FILTER);
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glutAddMenuEntry("GL_LINEAR", LINEAR_FILTER);
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glutAddMenuEntry("Quit", QUIT);
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glutAttachMenu(GLUT_RIGHT_BUTTON);
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