mesa: also pass the GPU program to _mesa_append_uniforms_to_file()

We want the post-link program at this points.
This commit is contained in:
Brian Paul 2009-08-14 12:57:39 -06:00
parent e3d47515f9
commit 12199ed96c
2 changed files with 5 additions and 3 deletions

View file

@ -964,7 +964,8 @@ _mesa_write_shader_to_file(const struct gl_shader *shader)
* _mesa_write_shader_to_file function.
*/
void
_mesa_append_uniforms_to_file(const struct gl_shader *shader)
_mesa_append_uniforms_to_file(const struct gl_shader *shader,
const struct gl_program *prog)
{
const char *type;
char filename[100];
@ -984,7 +985,7 @@ _mesa_append_uniforms_to_file(const struct gl_shader *shader)
fprintf(f, "/* First-draw parameters / constants */\n");
fprintf(f, "/*\n");
_mesa_fprint_parameter_list(f, shader->Program->Parameters);
_mesa_fprint_parameter_list(f, prog->Parameters);
fprintf(f, "*/\n");
fclose(f);

View file

@ -87,7 +87,8 @@ extern void
_mesa_write_shader_to_file(const struct gl_shader *shader);
extern void
_mesa_append_uniforms_to_file(const struct gl_shader *shader);
_mesa_append_uniforms_to_file(const struct gl_shader *shader,
const struct gl_program *prog);
#endif /* PROG_PRINT_H */