Fix for glGetVertexAttribfvNV, bug 8883

This commit is contained in:
Brian Paul 2006-11-04 17:31:45 +00:00
parent adf3a64b03
commit 120584a1e6

View file

@ -360,7 +360,7 @@ _mesa_GetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble *params)
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (index == 0 || index >= MAX_NV_VERTEX_PROGRAM_INPUTS) {
if (index >= MAX_NV_VERTEX_PROGRAM_INPUTS) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribdvNV(index)");
return;
}
@ -376,6 +376,11 @@ _mesa_GetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble *params)
params[0] = ctx->Array.ArrayObj->VertexAttrib[index].Type;
break;
case GL_CURRENT_ATTRIB_NV:
if (index == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetVertexAttribdvNV(index == 0)");
return;
}
FLUSH_CURRENT(ctx, 0);
COPY_4V(params, ctx->Current.Attrib[index]);
break;
@ -396,7 +401,7 @@ _mesa_GetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat *params)
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (index == 0 || index >= MAX_NV_VERTEX_PROGRAM_INPUTS) {
if (index >= MAX_NV_VERTEX_PROGRAM_INPUTS) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribdvNV(index)");
return;
}
@ -412,6 +417,11 @@ _mesa_GetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat *params)
params[0] = (GLfloat) ctx->Array.ArrayObj->VertexAttrib[index].Type;
break;
case GL_CURRENT_ATTRIB_NV:
if (index == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetVertexAttribfvNV(index == 0)");
return;
}
FLUSH_CURRENT(ctx, 0);
COPY_4V(params, ctx->Current.Attrib[index]);
break;
@ -432,7 +442,7 @@ _mesa_GetVertexAttribivNV(GLuint index, GLenum pname, GLint *params)
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (index == 0 || index >= MAX_NV_VERTEX_PROGRAM_INPUTS) {
if (index >= MAX_NV_VERTEX_PROGRAM_INPUTS) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribdvNV(index)");
return;
}
@ -448,6 +458,11 @@ _mesa_GetVertexAttribivNV(GLuint index, GLenum pname, GLint *params)
params[0] = ctx->Array.ArrayObj->VertexAttrib[index].Type;
break;
case GL_CURRENT_ATTRIB_NV:
if (index == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetVertexAttribivNV(index == 0)");
return;
}
FLUSH_CURRENT(ctx, 0);
params[0] = (GLint) ctx->Current.Attrib[index][0];
params[1] = (GLint) ctx->Current.Attrib[index][1];