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improve comments about win[0..3] values (bug 2554)
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1 changed files with 5 additions and 2 deletions
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@ -61,8 +61,11 @@
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* primitives unaccelerated), hook in swrast_setup instead.
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*/
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typedef struct {
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/** win[0], win[1] are the screen-coords of SWvertex. win[2] is the
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* z-coord. what is win[3]? */
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/** win[0], win[1] are the screen-coords of SWvertex.
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* win[2] is the z-buffer coord (if 16-bit Z buffer, in range [0,65535]).
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* win[3] is 1/w where w is the clip-space W coord. This is the value
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* that clip{XYZ} were multiplied by to get ndc{XYZ}.
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*/
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GLfloat win[4];
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GLfloat texcoord[MAX_TEXTURE_COORD_UNITS][4];
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GLchan color[4];
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