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swr: [rasterizer core] Removed unused clip code.
Removed unused Clip() and FRUSTUM_CLIP_MASK define. Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
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2 changed files with 0 additions and 26 deletions
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@ -157,28 +157,6 @@ int ClipTriToPlane( const float *pInPts, int numInPts,
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return i;
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}
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void Clip(const float *pTriangle, const float *pAttribs, int numAttribs, float *pOutTriangles, int *numVerts, float *pOutAttribs)
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{
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// temp storage to hold at least 6 sets of vertices, the max number that can be created during clipping
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OSALIGNSIMD(float) tempPts[6 * 4];
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OSALIGNSIMD(float) tempAttribs[6 * KNOB_NUM_ATTRIBUTES * 4];
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// we opt to clip to viewport frustum to produce smaller triangles for rasterization precision
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int NumOutPts = ClipTriToPlane<FRUSTUM_NEAR>(pTriangle, 3, pAttribs, numAttribs, tempPts, tempAttribs);
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NumOutPts = ClipTriToPlane<FRUSTUM_FAR>(tempPts, NumOutPts, tempAttribs, numAttribs, pOutTriangles, pOutAttribs);
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NumOutPts = ClipTriToPlane<FRUSTUM_LEFT>(pOutTriangles, NumOutPts, pOutAttribs, numAttribs, tempPts, tempAttribs);
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NumOutPts = ClipTriToPlane<FRUSTUM_RIGHT>(tempPts, NumOutPts, tempAttribs, numAttribs, pOutTriangles, pOutAttribs);
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NumOutPts = ClipTriToPlane<FRUSTUM_BOTTOM>(pOutTriangles, NumOutPts, pOutAttribs, numAttribs, tempPts, tempAttribs);
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NumOutPts = ClipTriToPlane<FRUSTUM_TOP>(tempPts, NumOutPts, tempAttribs, numAttribs, pOutTriangles, pOutAttribs);
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SWR_ASSERT(NumOutPts <= 6);
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*numVerts = NumOutPts;
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return;
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}
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void ClipTriangles(DRAW_CONTEXT *pDC, PA_STATE& pa, uint32_t workerId, simdvector prims[], uint32_t primMask, simdscalari primId, simdscalari viewportIdx)
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{
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SWR_CONTEXT *pContext = pDC->pContext;
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@ -56,12 +56,8 @@ enum SWR_CLIPCODES
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GUARDBAND_BOTTOM = (0x80 << CLIPCODE_SHIFT | 0x8)
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};
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#define FRUSTUM_CLIP_MASK (FRUSTUM_LEFT|FRUSTUM_TOP|FRUSTUM_RIGHT|FRUSTUM_BOTTOM|FRUSTUM_NEAR|FRUSTUM_FAR)
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#define GUARDBAND_CLIP_MASK (FRUSTUM_NEAR|FRUSTUM_FAR|GUARDBAND_LEFT|GUARDBAND_TOP|GUARDBAND_RIGHT|GUARDBAND_BOTTOM|NEGW)
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void Clip(const float *pTriangle, const float *pAttribs, int numAttribs, float *pOutTriangles,
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int *numVerts, float *pOutAttribs);
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INLINE
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void ComputeClipCodes(const API_STATE& state, const simdvector& vertex, simdscalar& clipCodes, simdscalari viewportIndexes)
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{
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