mesa: only emit _NEW_MULTISAMPLE when min sample shading changes

We usually check that given parameters are different before
updating the state.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Samuel Pitoiset 2017-06-02 17:52:49 +02:00
parent af9e537be3
commit 11c6aab239

View file

@ -140,10 +140,13 @@ _mesa_MinSampleShading(GLclampf value)
return;
}
FLUSH_VERTICES(ctx, 0);
value = CLAMP(value, 0.0f, 1.0f);
ctx->Multisample.MinSampleShadingValue = CLAMP(value, 0.0f, 1.0f);
ctx->NewState |= _NEW_MULTISAMPLE;
if (ctx->Multisample.MinSampleShadingValue == value)
return;
FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
ctx->Multisample.MinSampleShadingValue = value;
}
/**