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radeon: use mesa provided _mesa_tex_target_to_face function
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parent
9363a813f1
commit
11affafc75
2 changed files with 3 additions and 19 deletions
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@ -197,21 +197,6 @@ void radeonUnmapTexture(GLcontext *ctx, struct gl_texture_object *texObj)
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radeon_bo_unmap(t->mt->bo);
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}
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GLuint radeon_face_for_target(GLenum target)
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{
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switch (target) {
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case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
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case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
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case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
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return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
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default:
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return 0;
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}
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}
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/**
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* Wraps Mesa's implementation to ensure that the base level image is mapped.
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*
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@ -248,7 +233,7 @@ static void radeon_generate_mipmap(GLcontext *ctx, GLenum target,
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void radeonGenerateMipmap(GLcontext* ctx, GLenum target, struct gl_texture_object *texObj)
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{
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GLuint face = radeon_face_for_target(target);
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GLuint face = _mesa_tex_target_to_face(target);
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radeon_texture_image *baseimage = get_radeon_texture_image(texObj->Image[face][texObj->BaseLevel]);
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radeon_teximage_map(baseimage, GL_FALSE);
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@ -710,7 +695,7 @@ static void radeon_teximage(
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radeon_texture_image* image = get_radeon_texture_image(texImage);
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GLint postConvWidth = width;
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GLint postConvHeight = height;
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GLuint face = radeon_face_for_target(target);
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GLuint face = _mesa_tex_target_to_face(target);
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{
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struct radeon_bo *bo;
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@ -863,7 +848,7 @@ static void radeon_texsubimage(GLcontext* ctx, int dims, GLenum target, int leve
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if (RADEON_DEBUG & RADEON_TEXTURE) {
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fprintf(stderr, "radeon_texsubimage%dd: texObj %p, texImage %p, face %d, level %d\n",
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dims, texObj, texImage, radeon_face_for_target(target), level);
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dims, texObj, texImage, _mesa_tex_target_to_face(target), level);
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}
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t->validated = GL_FALSE;
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@ -44,7 +44,6 @@ void radeonMapTexture(GLcontext *ctx, struct gl_texture_object *texObj);
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void radeonUnmapTexture(GLcontext *ctx, struct gl_texture_object *texObj);
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void radeonGenerateMipmap(GLcontext* ctx, GLenum target, struct gl_texture_object *texObj);
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int radeon_validate_texture_miptree(GLcontext * ctx, struct gl_texture_object *texObj);
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GLuint radeon_face_for_target(GLenum target);
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gl_format radeonChooseTextureFormat_mesa(GLcontext * ctx,
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GLint internalFormat,
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