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glsl: remove now unused NumUniformRemapTable
Acked-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36997>
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parent
e052254066
commit
11a434f3df
5 changed files with 2 additions and 17 deletions
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@ -2016,9 +2016,6 @@ gl_nir_link_uniforms(const struct gl_constants *consts,
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assert(prog->data->spirv || prog->data->NumUniformStorage == storage_size);
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if (prog->data->spirv)
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prog->NumUniformRemapTable = state.max_uniform_location;
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setup_uniform_remap_tables(consts, prog);
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gl_nir_set_uniform_initializers(consts, prog);
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@ -2844,8 +2844,6 @@ reserve_explicit_locations(struct gl_shader_program *prog,
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*var_name);
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return -1;
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}
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prog->NumUniformRemapTable += slots;
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}
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/* Check if location is already used. */
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@ -576,11 +576,9 @@ enum uniform_remap_type
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static void
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write_uniform_remap_list(struct blob *metadata,
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unsigned num_uniform_remap_table,
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gl_uniform_storage *uniform_storage,
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struct list_head *uniform_remap_list)
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{
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blob_write_uint32(metadata, num_uniform_remap_table);
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blob_write_uint32(metadata, list_length(uniform_remap_list));
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list_for_each_entry_safe(struct range_entry, entry, uniform_remap_list, node) {
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@ -646,8 +644,7 @@ static void
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write_uniform_remap_tables(struct blob *metadata,
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struct gl_shader_program *prog)
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{
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write_uniform_remap_list(metadata, prog->NumUniformRemapTable,
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prog->data->UniformStorage,
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write_uniform_remap_list(metadata, prog->data->UniformStorage,
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prog->UniformRemapTable);
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for (unsigned i = 0; i < MESA_SHADER_MESH_STAGES; i++) {
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@ -664,13 +661,9 @@ write_uniform_remap_tables(struct blob *metadata,
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static void
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read_uniform_remap_list(struct blob_reader *metadata,
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struct gl_shader_program *prog,
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unsigned *num_entries,
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struct list_head *remap_list,
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gl_uniform_storage *uniform_storage)
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{
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unsigned num = blob_read_uint32(metadata);
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*num_entries = num;
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unsigned num_list_entries = blob_read_uint32(metadata);
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for (unsigned i = 0; i < num_list_entries; i++) {
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@ -733,8 +726,7 @@ static void
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read_uniform_remap_tables(struct blob_reader *metadata,
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struct gl_shader_program *prog)
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{
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read_uniform_remap_list(metadata, prog, &prog->NumUniformRemapTable,
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prog->UniformRemapTable,
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read_uniform_remap_list(metadata, prog, prog->UniformRemapTable,
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prog->data->UniformStorage);
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for (unsigned i = 0; i < MESA_SHADER_MESH_STAGES; i++) {
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@ -161,7 +161,6 @@ _mesa_clear_shader_program_data(struct gl_context *ctx,
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shProg->data->NumUniformStorage = 0;
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shProg->data->UniformStorage = NULL;
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shProg->NumUniformRemapTable = 0;
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shProg->UniformRemapTable =
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util_reset_range_remap(shProg->UniformRemapTable);
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@ -439,7 +439,6 @@ struct gl_shader_program
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* UniformStorage entries. Arrays will have multiple contiguous slots
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* in the UniformRemapTable, all pointing to the same UniformStorage entry.
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*/
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unsigned NumUniformRemapTable;
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struct list_head *UniformRemapTable;
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/**
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