enable FXT1 texture compression for ixxx chipsets

commented out Keiths extensions strings
This commit is contained in:
Dave Airlie 2004-07-15 08:08:44 +00:00
parent 43942fd5e3
commit 11a03a18ad
5 changed files with 114 additions and 1 deletions

View file

@ -45,6 +45,7 @@
*/
static const GLubyte *i830GetString( GLcontext *ctx, GLenum name )
{
#if 0
if (name == GL_EXTENSIONS)
return
"GL_ARB_multitexture "
@ -82,7 +83,7 @@ static const GLubyte *i830GetString( GLcontext *ctx, GLenum name )
"GL_MESA_window_pos "
"GL_NV_texgen_reflection "
"GL_SGIS_generate_mipmap ";
#endif
return intelGetString( ctx, name );
}

View file

@ -106,6 +106,12 @@ static GLboolean i830SetTexImages( i830ContextPtr i830,
TM0S1_COLORSPACE_CONVERSION);
break;
case MESA_FORMAT_RGB_FXT1:
case MESA_FORMAT_RGBA_FXT1:
t->intel.texelBytes = 2;
textureFormat = MAPSURF_COMPRESSED | MT_COMPRESS_FXT1;
break;
default:
fprintf(stderr, "%s: bad image format\n", __FUNCTION__);
abort();

View file

@ -122,6 +122,12 @@ static void i915SetTexImages( i915ContextPtr i915,
ss2 |= SS2_COLORSPACE_CONVERSION;
break;
case MESA_FORMAT_RGB_FXT1:
case MESA_FORMAT_RGBA_FXT1:
t->intel.texelBytes = 2;
textureFormat = (MAPSURF_COMPRESSED | MT_COMPRESS_FXT1);
break;
default:
fprintf(stderr, "%s: bad image format\n", __FUNCTION__);
abort();

View file

@ -179,6 +179,8 @@ static const char * const card_extensions[] =
"GL_SGIS_generate_mipmap",
"GL_SGIS_texture_border_clamp",
"GL_SGIS_texture_edge_clamp",
"GL_3DFX_texture_compression_FXT1",
NULL
};

View file

@ -304,6 +304,83 @@ static void intelTexSubImage2D( GLcontext *ctx,
}
}
static void intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
GLsizei imageSize, const GLvoid *data,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage )
{
driTextureObject * t = (driTextureObject *) texObj->DriverData;
GLuint face;
/* which cube face or ordinary 2D image */
switch (target) {
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
ASSERT(face < 6);
break;
default:
face = 0;
}
assert(t);
intelFlush( ctx );
driSwapOutTextureObject( t );
texImage->IsClientData = GL_FALSE;
if (INTEL_DEBUG & DEBUG_TEXTURE)
fprintf(stderr, "%s: Using normal storage\n", __FUNCTION__);
_mesa_store_compressed_teximage2d(ctx, target, level, internalFormat, width,
height, border, imageSize, data, texObj, texImage);
t->dirty_images[face] |= (1 << level);
}
static void intelCompressedTexSubImage2D( GLcontext *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format,
GLsizei imageSize, const GLvoid *data,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage )
{
driTextureObject * t = (driTextureObject *) texObj->DriverData;
GLuint face;
/* which cube face or ordinary 2D image */
switch (target) {
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
ASSERT(face < 6);
break;
default:
face = 0;
}
assert( t ); /* this _should_ be true */
intelFlush( ctx );
driSwapOutTextureObject( t );
_mesa_store_compressed_texsubimage2d(ctx, target, level, xoffset, yoffset, width,
height, format, imageSize, data, texObj, texImage);
t->dirty_images[face] |= (1 << level);
}
static void intelTexImage3D( GLcontext *ctx, GLenum target, GLint level,
@ -472,6 +549,11 @@ intelChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
else
return &_mesa_texformat_ycbcr_rev;
case GL_COMPRESSED_RGB_FXT1_3DFX:
return &_mesa_texformat_rgb_fxt1;
case GL_COMPRESSED_RGBA_FXT1_3DFX:
return &_mesa_texformat_rgba_fxt1;
default:
fprintf(stderr, "unexpected texture format in %s\n", __FUNCTION__);
return NULL;
@ -529,6 +611,20 @@ static void intelUploadTexImage( intelContextPtr intel,
image->Width,
image->Height);
}
else if (image->IsCompressed) {
GLuint row_len = image->Width * 2;
GLubyte *dst = (GLubyte *)(t->BufAddr + offset);
GLubyte *src = (GLubyte *)image->Data;
GLuint j;
if ((image->IntFormat == GL_COMPRESSED_RGB_FXT1_3DFX || image->IntFormat == GL_COMPRESSED_RGBA_FXT1_3DFX))
{
for (j = 0 ; j < image->Height/4 ; j++, dst += (t->Pitch)) {
__memcpy(dst, src, row_len );
src += row_len;
}
}
}
else {
GLuint row_len = image->Width * image->TexFormat->TexelBytes;
GLubyte *dst = (GLubyte *)(t->BufAddr + offset);
@ -682,4 +778,6 @@ void intelInitTextureFuncs( struct dd_function_table *functions )
functions->IsTextureResident = driIsTextureResident;
functions->TestProxyTexImage = _mesa_test_proxy_teximage;
functions->DeleteTexture = intelDeleteTexture;
functions->CompressedTexImage2D = intelCompressedTexImage2D;
functions->CompressedTexSubImage2D = intelCompressedTexSubImage2D;
}