radv: add primitives_generated_query to the graphics pipeline key

Different shader variants will be used to not hurt when the features
aren't enabled.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15639>
This commit is contained in:
Samuel Pitoiset 2022-06-08 14:28:12 +02:00 committed by Marge Bot
parent dc8cf44f60
commit 11734f935a
2 changed files with 4 additions and 0 deletions

View file

@ -3430,6 +3430,9 @@ radv_generate_graphics_pipeline_key(const struct radv_graphics_pipeline *pipelin
if (device->instance->disable_sinking_load_input_fs)
key.disable_sinking_load_input_fs = true;
if (device->primitives_generated_query)
key.primitives_generated_query = true;
return key;
}

View file

@ -68,6 +68,7 @@ struct radv_pipeline_key {
uint32_t disable_aniso_single_level : 1;
uint32_t disable_sinking_load_input_fs : 1;
uint32_t image_2d_view_of_3d : 1;
uint32_t primitives_generated_query : 1;
struct {
uint32_t instance_rate_inputs;