mesa: Remove unused bit in ffvertex_prog state_key.

Remove set but not read field from the state key used for hashing
fixed function vertex shaders.

Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Mathias Fröhlich 2018-01-27 12:09:00 -07:00 committed by Brian Paul
parent 6726d16098
commit 1169791c18

View file

@ -63,7 +63,6 @@ struct state_key {
unsigned fog_distance_mode:2;
unsigned separate_specular:1;
unsigned point_attenuated:1;
unsigned texture_enabled_global:1;
unsigned fragprog_inputs_read:12;
GLbitfield varying_vp_inputs;
@ -230,11 +229,6 @@ static void make_state_key( struct gl_context *ctx, struct state_key *key )
if (ctx->Point._Attenuated)
key->point_attenuated = 1;
if (ctx->Texture._TexGenEnabled ||
ctx->Texture._TexMatEnabled ||
ctx->Texture._MaxEnabledTexImageUnit != -1)
key->texture_enabled_global = 1;
mask = ctx->Texture._EnabledCoordUnits | ctx->Texture._TexGenEnabled
| ctx->Texture._TexMatEnabled | ctx->Point.CoordReplace;
while (mask) {