nir: Make nir_*_instr_create take a nir_shader instead of a void * context

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Jason Ekstrand 2015-04-07 12:33:17 -07:00 committed by Kenneth Graunke
parent a10d493715
commit 11694737fc
2 changed files with 27 additions and 27 deletions

View file

@ -381,11 +381,11 @@ alu_src_init(nir_alu_src *src)
}
nir_alu_instr *
nir_alu_instr_create(void *mem_ctx, nir_op op)
nir_alu_instr_create(nir_shader *shader, nir_op op)
{
unsigned num_srcs = nir_op_infos[op].num_inputs;
nir_alu_instr *instr =
ralloc_size(mem_ctx,
ralloc_size(shader,
sizeof(nir_alu_instr) + num_srcs * sizeof(nir_alu_src));
instr_init(&instr->instr, nir_instr_type_alu);
@ -398,18 +398,18 @@ nir_alu_instr_create(void *mem_ctx, nir_op op)
}
nir_jump_instr *
nir_jump_instr_create(void *mem_ctx, nir_jump_type type)
nir_jump_instr_create(nir_shader *shader, nir_jump_type type)
{
nir_jump_instr *instr = ralloc(mem_ctx, nir_jump_instr);
nir_jump_instr *instr = ralloc(shader, nir_jump_instr);
instr_init(&instr->instr, nir_instr_type_jump);
instr->type = type;
return instr;
}
nir_load_const_instr *
nir_load_const_instr_create(void *mem_ctx, unsigned num_components)
nir_load_const_instr_create(nir_shader *shader, unsigned num_components)
{
nir_load_const_instr *instr = ralloc(mem_ctx, nir_load_const_instr);
nir_load_const_instr *instr = ralloc(shader, nir_load_const_instr);
instr_init(&instr->instr, nir_instr_type_load_const);
nir_ssa_def_init(&instr->instr, &instr->def, num_components, NULL);
@ -418,11 +418,11 @@ nir_load_const_instr_create(void *mem_ctx, unsigned num_components)
}
nir_intrinsic_instr *
nir_intrinsic_instr_create(void *mem_ctx, nir_intrinsic_op op)
nir_intrinsic_instr_create(nir_shader *shader, nir_intrinsic_op op)
{
unsigned num_srcs = nir_intrinsic_infos[op].num_srcs;
nir_intrinsic_instr *instr =
ralloc_size(mem_ctx,
ralloc_size(shader,
sizeof(nir_intrinsic_instr) + num_srcs * sizeof(nir_src));
instr_init(&instr->instr, nir_instr_type_intrinsic);
@ -438,9 +438,9 @@ nir_intrinsic_instr_create(void *mem_ctx, nir_intrinsic_op op)
}
nir_call_instr *
nir_call_instr_create(void *mem_ctx, nir_function_overload *callee)
nir_call_instr_create(nir_shader *shader, nir_function_overload *callee)
{
nir_call_instr *instr = ralloc(mem_ctx, nir_call_instr);
nir_call_instr *instr = ralloc(shader, nir_call_instr);
instr_init(&instr->instr, nir_instr_type_call);
instr->callee = callee;
@ -452,9 +452,9 @@ nir_call_instr_create(void *mem_ctx, nir_function_overload *callee)
}
nir_tex_instr *
nir_tex_instr_create(void *mem_ctx, unsigned num_srcs)
nir_tex_instr_create(nir_shader *shader, unsigned num_srcs)
{
nir_tex_instr *instr = ralloc(mem_ctx, nir_tex_instr);
nir_tex_instr *instr = ralloc(shader, nir_tex_instr);
instr_init(&instr->instr, nir_instr_type_tex);
dest_init(&instr->dest);
@ -472,9 +472,9 @@ nir_tex_instr_create(void *mem_ctx, unsigned num_srcs)
}
nir_phi_instr *
nir_phi_instr_create(void *mem_ctx)
nir_phi_instr_create(nir_shader *shader)
{
nir_phi_instr *instr = ralloc(mem_ctx, nir_phi_instr);
nir_phi_instr *instr = ralloc(shader, nir_phi_instr);
instr_init(&instr->instr, nir_instr_type_phi);
dest_init(&instr->dest);
@ -483,9 +483,9 @@ nir_phi_instr_create(void *mem_ctx)
}
nir_parallel_copy_instr *
nir_parallel_copy_instr_create(void *mem_ctx)
nir_parallel_copy_instr_create(nir_shader *shader)
{
nir_parallel_copy_instr *instr = ralloc(mem_ctx, nir_parallel_copy_instr);
nir_parallel_copy_instr *instr = ralloc(shader, nir_parallel_copy_instr);
instr_init(&instr->instr, nir_instr_type_parallel_copy);
exec_list_make_empty(&instr->entries);
@ -494,9 +494,9 @@ nir_parallel_copy_instr_create(void *mem_ctx)
}
nir_ssa_undef_instr *
nir_ssa_undef_instr_create(void *mem_ctx, unsigned num_components)
nir_ssa_undef_instr_create(nir_shader *shader, unsigned num_components)
{
nir_ssa_undef_instr *instr = ralloc(mem_ctx, nir_ssa_undef_instr);
nir_ssa_undef_instr *instr = ralloc(shader, nir_ssa_undef_instr);
instr_init(&instr->instr, nir_instr_type_ssa_undef);
nir_ssa_def_init(&instr->instr, &instr->def, num_components, NULL);

View file

@ -1480,26 +1480,26 @@ void nir_metadata_require(nir_function_impl *impl, nir_metadata required);
void nir_metadata_preserve(nir_function_impl *impl, nir_metadata preserved);
/** creates an instruction with default swizzle/writemask/etc. with NULL registers */
nir_alu_instr *nir_alu_instr_create(void *mem_ctx, nir_op op);
nir_alu_instr *nir_alu_instr_create(nir_shader *shader, nir_op op);
nir_jump_instr *nir_jump_instr_create(void *mem_ctx, nir_jump_type type);
nir_jump_instr *nir_jump_instr_create(nir_shader *shader, nir_jump_type type);
nir_load_const_instr *nir_load_const_instr_create(void *mem_ctx,
nir_load_const_instr *nir_load_const_instr_create(nir_shader *shader,
unsigned num_components);
nir_intrinsic_instr *nir_intrinsic_instr_create(void *mem_ctx,
nir_intrinsic_instr *nir_intrinsic_instr_create(nir_shader *shader,
nir_intrinsic_op op);
nir_call_instr *nir_call_instr_create(void *mem_ctx,
nir_call_instr *nir_call_instr_create(nir_shader *shader,
nir_function_overload *callee);
nir_tex_instr *nir_tex_instr_create(void *mem_ctx, unsigned num_srcs);
nir_tex_instr *nir_tex_instr_create(nir_shader *shader, unsigned num_srcs);
nir_phi_instr *nir_phi_instr_create(void *mem_ctx);
nir_phi_instr *nir_phi_instr_create(nir_shader *shader);
nir_parallel_copy_instr *nir_parallel_copy_instr_create(void *mem_ctx);
nir_parallel_copy_instr *nir_parallel_copy_instr_create(nir_shader *shader);
nir_ssa_undef_instr *nir_ssa_undef_instr_create(void *mem_ctx,
nir_ssa_undef_instr *nir_ssa_undef_instr_create(nir_shader *shader,
unsigned num_components);
nir_deref_var *nir_deref_var_create(void *mem_ctx, nir_variable *var);