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virgl: Implement seamless cube maps
This was previously ignored. Along with the virglrenderer patch, this fixes ~100 dEQP tests: dEQP-GLES3.functional.texture.filtering.cube.* Signed-off-by: Stéphane Marchesin <marcheu@chromium.org> Signed-off-by: Dave Airlie <airlied@redhat.com>
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2 changed files with 3 additions and 1 deletions
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@ -566,7 +566,8 @@ int virgl_encode_sampler_state(struct virgl_context *ctx,
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VIRGL_OBJ_SAMPLE_STATE_S0_MIN_MIP_FILTER(state->min_mip_filter) |
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VIRGL_OBJ_SAMPLE_STATE_S0_MAG_IMG_FILTER(state->mag_img_filter) |
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VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_MODE(state->compare_mode) |
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VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_FUNC(state->compare_func);
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VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_FUNC(state->compare_func) |
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VIRGL_OBJ_SAMPLE_STATE_S0_SEAMLESS_CUBE_MAP(state->seamless_cube_map);
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virgl_encoder_write_dword(ctx->cbuf, tmp);
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virgl_encoder_write_dword(ctx->cbuf, fui(state->lod_bias));
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@ -330,6 +330,7 @@ enum virgl_context_cmd {
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#define VIRGL_OBJ_SAMPLE_STATE_S0_MAG_IMG_FILTER(x) (((x) & 0x3) << 13)
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#define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_MODE(x) (((x) & 0x1) << 15)
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#define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_FUNC(x) (((x) & 0x7) << 16)
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#define VIRGL_OBJ_SAMPLE_STATE_S0_SEAMLESS_CUBE_MAP(x) (((x) & 0x1) << 19)
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#define VIRGL_OBJ_SAMPLER_STATE_LOD_BIAS 3
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#define VIRGL_OBJ_SAMPLER_STATE_MIN_LOD 4
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