mesa: fix stand-alone glslcompiler build

This commit is contained in:
Brian Paul 2008-10-28 17:03:35 -06:00
parent 0cade4de4f
commit 1100866aa1

View file

@ -226,12 +226,8 @@ PrintShaderInstructions(GLuint shader, FILE *f)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
GLuint i;
for (i = 0; i < sh->NumPrograms; i++) {
struct gl_program *prog = sh->Programs[i];
_mesa_print_program_opt(prog, Options.Mode, Options.LineNumbers);
}
struct gl_program *prog = sh->Program;
_mesa_print_program_opt(prog, Options.Mode, Options.LineNumbers);
}