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nir: Remove unused nir_assign_linked_io_var_locations.
The only user of this pass was RADV. Considering that driver locations are deprecated, nobody should write new code relying on this pass. Signed-off-by: Timur Kristóf <timur.kristof@gmail.com> Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29812>
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2 changed files with 0 additions and 109 deletions
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@ -5510,15 +5510,6 @@ void nir_assign_io_var_locations(nir_shader *shader,
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unsigned *size,
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gl_shader_stage stage);
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typedef struct {
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uint8_t num_linked_io_vars;
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uint8_t num_linked_patch_io_vars;
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} nir_linked_io_var_info;
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nir_linked_io_var_info
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nir_assign_linked_io_var_locations(nir_shader *producer,
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nir_shader *consumer);
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typedef enum {
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/* If set, this causes all 64-bit IO operations to be lowered on-the-fly
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* to 32-bit operations. This is only valid for nir_var_shader_in/out
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@ -1621,103 +1621,3 @@ nir_assign_io_var_locations(nir_shader *shader, nir_variable_mode mode,
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exec_list_append(&shader->variables, &io_vars);
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*size = location;
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}
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static uint64_t
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get_linked_variable_location(unsigned location, bool patch)
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{
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if (!patch)
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return location;
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/* Reserve locations 0...3 for special patch variables
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* like tess factors and bounding boxes, and the generic patch
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* variables will come after them.
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*/
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if (location >= VARYING_SLOT_PATCH0)
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return location - VARYING_SLOT_PATCH0 + 4;
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else if (location >= VARYING_SLOT_TESS_LEVEL_OUTER &&
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location <= VARYING_SLOT_BOUNDING_BOX1)
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return location - VARYING_SLOT_TESS_LEVEL_OUTER;
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else
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unreachable("Unsupported variable in get_linked_variable_location.");
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}
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static uint64_t
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get_linked_variable_io_mask(nir_variable *variable, gl_shader_stage stage)
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{
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const struct glsl_type *type = variable->type;
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if (nir_is_arrayed_io(variable, stage)) {
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assert(glsl_type_is_array(type));
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type = glsl_get_array_element(type);
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}
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unsigned slots = glsl_count_attribute_slots(type, false);
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if (variable->data.compact) {
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unsigned component_count = variable->data.location_frac + glsl_get_length(type);
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slots = DIV_ROUND_UP(component_count, 4);
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}
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uint64_t mask = u_bit_consecutive64(0, slots);
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return mask;
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}
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nir_linked_io_var_info
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nir_assign_linked_io_var_locations(nir_shader *producer, nir_shader *consumer)
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{
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assert(producer);
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assert(consumer);
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uint64_t producer_output_mask = 0;
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uint64_t producer_patch_output_mask = 0;
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nir_foreach_shader_out_variable(variable, producer) {
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uint64_t mask = get_linked_variable_io_mask(variable, producer->info.stage);
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uint64_t loc = get_linked_variable_location(variable->data.location, variable->data.patch);
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if (variable->data.patch)
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producer_patch_output_mask |= mask << loc;
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else
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producer_output_mask |= mask << loc;
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}
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uint64_t consumer_input_mask = 0;
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uint64_t consumer_patch_input_mask = 0;
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nir_foreach_shader_in_variable(variable, consumer) {
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uint64_t mask = get_linked_variable_io_mask(variable, consumer->info.stage);
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uint64_t loc = get_linked_variable_location(variable->data.location, variable->data.patch);
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if (variable->data.patch)
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consumer_patch_input_mask |= mask << loc;
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else
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consumer_input_mask |= mask << loc;
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}
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uint64_t io_mask = producer_output_mask | consumer_input_mask;
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uint64_t patch_io_mask = producer_patch_output_mask | consumer_patch_input_mask;
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nir_foreach_shader_out_variable(variable, producer) {
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uint64_t loc = get_linked_variable_location(variable->data.location, variable->data.patch);
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if (variable->data.patch)
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variable->data.driver_location = util_bitcount64(patch_io_mask & u_bit_consecutive64(0, loc));
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else
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variable->data.driver_location = util_bitcount64(io_mask & u_bit_consecutive64(0, loc));
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}
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nir_foreach_shader_in_variable(variable, consumer) {
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uint64_t loc = get_linked_variable_location(variable->data.location, variable->data.patch);
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if (variable->data.patch)
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variable->data.driver_location = util_bitcount64(patch_io_mask & u_bit_consecutive64(0, loc));
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else
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variable->data.driver_location = util_bitcount64(io_mask & u_bit_consecutive64(0, loc));
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}
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nir_linked_io_var_info result = {
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.num_linked_io_vars = util_bitcount64(io_mask),
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.num_linked_patch_io_vars = util_bitcount64(patch_io_mask),
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};
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return result;
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}
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