glsl_to_tgsi: lower all ir_quadop_vector expressions

Unlike Mesa IR, TGSI doesn't have a SWZ opcode.
This commit is contained in:
Bryan Cain 2011-07-27 15:45:16 -05:00
parent 3354a5b563
commit 10d31cb307

View file

@ -4825,7 +4825,7 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
progress = do_common_optimization(ir, true, options->MaxUnrollIterations) || progress;
progress = lower_quadop_vector(ir, true) || progress;
progress = lower_quadop_vector(ir, false) || progress;
if (options->EmitNoIfs) {
progress = lower_discard(ir) || progress;