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glsl_to_tgsi: lower all ir_quadop_vector expressions
Unlike Mesa IR, TGSI doesn't have a SWZ opcode.
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@ -4825,7 +4825,7 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
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progress = do_common_optimization(ir, true, options->MaxUnrollIterations) || progress;
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progress = lower_quadop_vector(ir, true) || progress;
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progress = lower_quadop_vector(ir, false) || progress;
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if (options->EmitNoIfs) {
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progress = lower_discard(ir) || progress;
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