diff --git a/src/compiler/nir/nir_gather_info.c b/src/compiler/nir/nir_gather_info.c index 03f0d15f73e..eacaed06cde 100644 --- a/src/compiler/nir/nir_gather_info.c +++ b/src/compiler/nir/nir_gather_info.c @@ -354,38 +354,47 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader, } case nir_intrinsic_load_input: - if (shader->info.stage == MESA_SHADER_TESS_EVAL) - shader->info.patch_inputs_read |= slot_mask; - else - shader->info.inputs_read |= slot_mask; - break; - case nir_intrinsic_load_per_vertex_input: case nir_intrinsic_load_input_vertex: case nir_intrinsic_load_interpolated_input: - shader->info.inputs_read |= slot_mask; + if (shader->info.stage == MESA_SHADER_TESS_EVAL && + instr->intrinsic == nir_intrinsic_load_input) { + shader->info.patch_inputs_read |= slot_mask; + if (!nir_src_is_const(*nir_get_io_offset_src(instr))) + shader->info.patch_inputs_read_indirectly |= slot_mask; + } else { + shader->info.inputs_read |= slot_mask; + if (!nir_src_is_const(*nir_get_io_offset_src(instr))) + shader->info.inputs_read_indirectly |= slot_mask; + } break; case nir_intrinsic_load_output: - if (shader->info.stage == MESA_SHADER_TESS_CTRL) - shader->info.patch_outputs_read |= slot_mask; - else - shader->info.outputs_read |= slot_mask; - break; - case nir_intrinsic_load_per_vertex_output: - shader->info.outputs_read |= slot_mask; + if (shader->info.stage == MESA_SHADER_TESS_CTRL && + instr->intrinsic == nir_intrinsic_load_output) { + shader->info.patch_outputs_read |= slot_mask; + if (!nir_src_is_const(*nir_get_io_offset_src(instr))) + shader->info.patch_outputs_accessed_indirectly |= slot_mask; + } else { + shader->info.outputs_read |= slot_mask; + if (!nir_src_is_const(*nir_get_io_offset_src(instr))) + shader->info.outputs_accessed_indirectly |= slot_mask; + } break; case nir_intrinsic_store_output: - if (shader->info.stage == MESA_SHADER_TESS_CTRL) - shader->info.patch_outputs_written |= slot_mask; - else - shader->info.outputs_written |= slot_mask; - break; - case nir_intrinsic_store_per_vertex_output: - shader->info.outputs_written |= slot_mask; + if (shader->info.stage == MESA_SHADER_TESS_CTRL && + instr->intrinsic == nir_intrinsic_store_output) { + shader->info.patch_outputs_written |= slot_mask; + if (!nir_src_is_const(*nir_get_io_offset_src(instr))) + shader->info.patch_outputs_accessed_indirectly |= slot_mask; + } else { + shader->info.outputs_written |= slot_mask; + if (!nir_src_is_const(*nir_get_io_offset_src(instr))) + shader->info.outputs_accessed_indirectly |= slot_mask; + } break; case nir_intrinsic_load_draw_id: