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freedreno/ir3: find # of samplers from uniform vars
When we have indirect samplers, we cannot tell the max sampler referenced. Instead just refer to the number of sampler uniforms. Signed-off-by: Rob Clark <robdclark@gmail.com>
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parent
d4cbc94685
commit
1088b788d8
3 changed files with 13 additions and 13 deletions
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@ -1028,7 +1028,7 @@ int ir3_ra(struct ir3 *ir3, gl_shader_stage type,
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bool frag_coord, bool frag_face);
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/* legalize: */
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void ir3_legalize(struct ir3 *ir, int *num_samp, bool *has_ssbo, int *max_bary);
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void ir3_legalize(struct ir3 *ir, bool *has_ssbo, int *max_bary);
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/* ************************************************************************* */
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/* instruction helpers */
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@ -2395,6 +2395,16 @@ emit_instructions(struct ir3_context *ctx)
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setup_output(ctx, var);
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}
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/* Find # of samplers: */
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nir_foreach_variable(var, &ctx->s->uniforms) {
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ctx->so->num_samp += glsl_type_get_sampler_count(var->type);
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/* just assume that we'll be reading from images.. if it
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* is write-only we don't have to count it, but not sure
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* if there is a good way to know?
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*/
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ctx->so->num_samp += glsl_type_get_image_count(var->type);
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}
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/* Setup registers (which should only be arrays): */
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nir_foreach_register(reg, &ctx->s->registers) {
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ir3_declare_array(ctx, reg);
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@ -2700,7 +2710,7 @@ ir3_compile_shader_nir(struct ir3_compiler *compiler,
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/* We need to do legalize after (for frag shader's) the "bary.f"
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* offsets (inloc) have been assigned.
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*/
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ir3_legalize(ir, &so->num_samp, &so->has_ssbo, &max_bary);
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ir3_legalize(ir, &so->has_ssbo, &max_bary);
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if (ir3_shader_debug & IR3_DBG_OPTMSGS) {
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printf("AFTER LEGALIZE:\n");
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@ -41,7 +41,6 @@
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struct ir3_legalize_ctx {
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struct ir3_compiler *compiler;
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int num_samp;
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bool has_ssbo;
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int max_bary;
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};
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@ -218,14 +217,6 @@ legalize_block(struct ir3_legalize_ctx *ctx, struct ir3_block *block)
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regmask_set(&state->needs_ss, n->regs[0]);
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if (is_tex(n)) {
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/* this ends up being the # of samp instructions.. but that
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* is ok, everything else only cares whether it is zero or
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* not. We do this here, rather than when we encounter a
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* SAMP decl, because (especially in binning pass shader)
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* the samp instruction(s) could get eliminated if the
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* result is not used.
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*/
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ctx->num_samp = MAX2(ctx->num_samp, n->cat5.samp + 1);
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regmask_set(&state->needs_sy, n->regs[0]);
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} else if (n->opc == OPC_RESINFO) {
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regmask_set(&state->needs_ss, n->regs[0]);
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@ -480,7 +471,7 @@ mark_convergence_points(struct ir3 *ir)
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}
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void
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ir3_legalize(struct ir3 *ir, int *num_samp, bool *has_ssbo, int *max_bary)
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ir3_legalize(struct ir3 *ir, bool *has_ssbo, int *max_bary)
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{
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struct ir3_legalize_ctx *ctx = rzalloc(ir, struct ir3_legalize_ctx);
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bool progress;
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@ -501,7 +492,6 @@ ir3_legalize(struct ir3 *ir, int *num_samp, bool *has_ssbo, int *max_bary)
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}
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} while (progress);
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*num_samp = ctx->num_samp;
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*has_ssbo = ctx->has_ssbo;
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*max_bary = ctx->max_bary;
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