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radeon: tiling support
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parent
617c5262c6
commit
104d542205
2 changed files with 4 additions and 4 deletions
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@ -230,11 +230,11 @@ static void emit_cb_offset(GLcontext *ctx, struct radeon_state_atom * atom)
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if (rrb->bo->flags & RADEON_BO_FLAGS_MACRO_TILE)
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cbpitch |= R300_COLOR_TILE_ENABLE;
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BEGIN_BATCH_NO_AUTOSTATE(6);
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BEGIN_BATCH_NO_AUTOSTATE(8);
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OUT_BATCH_REGSEQ(R300_RB3D_COLOROFFSET0, 1);
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OUT_BATCH_RELOC(offset, rrb->bo, offset, 0, RADEON_GEM_DOMAIN_VRAM, 0);
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OUT_BATCH_REGSEQ(R300_RB3D_COLORPITCH0, 1);
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OUT_BATCH(cbpitch);
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OUT_BATCH_RELOC(cbpitch, rrb->bo, cbpitch, 0, RADEON_GEM_DOMAIN_VRAM, 0);
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END_BATCH();
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}
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@ -282,7 +282,7 @@ static void emit_zstencil_format(GLcontext *ctx, struct radeon_state_atom * atom
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}
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OUT_BATCH(atom->cmd[0]);
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atom->cmd[1] &= ~(3 << 0);
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atom->cmd[1] &= ~0xf;
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atom->cmd[1] |= format;
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OUT_BATCH(atom->cmd[1]);
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OUT_BATCH(atom->cmd[2]);
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@ -624,7 +624,7 @@ static void r300Clear(GLcontext * ctx, GLbitfield mask)
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/* HW depth */
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if (mask & BUFFER_BIT_DEPTH) {
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tri_mask |= BUFFER_BIT_DEPTH;
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tri_mask |= BUFFER_BIT_DEPTH;
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}
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/* If we're doing a tri pass for depth/stencil, include a likely color
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