zink: fix leak when rebinding same image surface

simple way to reproduce this is to run these 4 together:
KHR-GL46.gpu_shader5.images_array_indexing
KHR-GL46.shader_image_load_store.advanced-allMips
KHR-GL46.shader_image_load_store.advanced-sso-simple
KHR-GL46.shader_image_load_store.incomplete_textures

cc: mesa-stable

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21134>
This commit is contained in:
SoroushIMG 2023-02-05 17:31:47 +00:00 committed by Marge Bot
parent 4c647c9e25
commit 104040b5c7

View file

@ -1814,8 +1814,11 @@ zink_set_shader_images(struct pipe_context *pctx,
res->image_bind_count[p_stage == MESA_SHADER_COMPUTE]++;
update_res_bind_count(ctx, res, p_stage == MESA_SHADER_COMPUTE, false);
unbind_shader_image(ctx, p_stage, start_slot + i);
image_view->surface = surface;
} else {
/* create_image_surface will always increment ref */
zink_surface_reference(zink_screen(ctx->base.screen), &surface, NULL);
}
image_view->surface = surface;
finalize_image_bind(ctx, res, p_stage == MESA_SHADER_COMPUTE);
zink_batch_resource_usage_set(&ctx->batch, res,
zink_resource_access_is_write(access), false);