meta: Don't try to enable FF texturing when we're using GLSL.

On a core context, this would throw an error.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Eric Anholt 2014-02-05 15:45:25 -08:00
parent a92581acf2
commit 1020d8937e

View file

@ -211,7 +211,7 @@ blitframebuffer_texture(struct gl_context *ctx,
GL_SKIP_DECODE_EXT);
}
if (ctx->API == API_OPENGL_COMPAT || ctx->API == API_OPENGLES) {
if (!glsl_version) {
_mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
_mesa_set_enable(ctx, target, GL_TRUE);
}
@ -393,10 +393,7 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx,
}
/* glEnable() in gles2 and gles3 doesn't allow GL_TEXTURE_{1D, 2D, etc.}
* tokens.
*/
if (_mesa_is_desktop_gl(ctx) || ctx->API == API_OPENGLES)
if (!use_glsl_version)
_mesa_set_enable(ctx, tex->Target, GL_TRUE);
if (mask & GL_COLOR_BUFFER_BIT) {
@ -490,7 +487,7 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx,
/* XXX can't easily do stencil */
}
if (_mesa_is_desktop_gl(ctx) || ctx->API == API_OPENGLES)
if (!use_glsl_version)
_mesa_set_enable(ctx, tex->Target, GL_FALSE);
_mesa_meta_end(ctx);