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mesa: don't allocate memory in _mesa_unpack_depth_span if we don't need it
Reviewed-by: Brian Paul <brianp@vmware.com>
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parent
12c105b5de
commit
100a37587f
1 changed files with 7 additions and 7 deletions
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@ -4683,7 +4683,7 @@ _mesa_unpack_depth_span( struct gl_context *ctx, GLuint n,
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GLenum srcType, const GLvoid *source,
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const struct gl_pixelstore_attrib *srcPacking )
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{
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GLfloat *depthTemp, *depthValues;
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GLfloat *depthTemp = NULL, *depthValues;
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GLboolean needClamp = GL_FALSE;
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/* Look for special cases first.
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@ -4729,16 +4729,16 @@ _mesa_unpack_depth_span( struct gl_context *ctx, GLuint n,
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/* general case path follows */
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depthTemp = (GLfloat *) malloc(n * sizeof(GLfloat));
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if (!depthTemp) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
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return;
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}
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if (dstType == GL_FLOAT) {
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depthValues = (GLfloat *) dest;
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}
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else {
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depthTemp = (GLfloat *) malloc(n * sizeof(GLfloat));
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if (!depthTemp) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
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return;
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}
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depthValues = depthTemp;
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}
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