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glsl: make use of glsl_type::is_integer_64()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com> Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
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1 changed files with 2 additions and 9 deletions
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@ -128,12 +128,6 @@ private:
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} /* anonymous namespace */
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static bool
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is_integer_64(const glsl_type *t)
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{
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return t->base_type == GLSL_TYPE_UINT64 || t->base_type == GLSL_TYPE_INT64;
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}
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/**
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* Determine if a particular type of lowering should occur
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*/
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@ -208,8 +202,7 @@ lower_64bit::expand_source(ir_factory &body,
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ir_rvalue *val,
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ir_variable **expanded_src)
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{
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assert(val->type->base_type == GLSL_TYPE_UINT64 ||
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val->type->base_type == GLSL_TYPE_INT64);
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assert(val->type->is_integer_64());
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ir_variable *const temp = body.make_temp(val->type, "tmp");
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@ -327,7 +320,7 @@ lower_64bit_visitor::handle_op(ir_expression *ir,
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function_generator generator)
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{
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for (unsigned i = 0; i < ir->get_num_operands(); i++)
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if (!is_integer_64(ir->operands[i]->type))
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if (!ir->operands[i]->type->is_integer_64())
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return ir;
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/* Get a handle to the correct ir_function_signature for the core
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