fix eval/colormaterial interaction

This commit is contained in:
Keith Whitwell 2001-05-09 11:06:30 +00:00
parent bc920f08f5
commit 0ff31445f2

View file

@ -1,4 +1,4 @@
/* $Id: t_imm_eval.c,v 1.11 2001/05/03 14:11:18 brianp Exp $ */
/* $Id: t_imm_eval.c,v 1.12 2001/05/09 11:06:30 keithw Exp $ */
/*
* Mesa 3-D graphics library
@ -752,7 +752,9 @@ void _tnl_eval_immediate( GLcontext *ctx, struct immediate *IM )
/* Produce new flags array:
*/
{
GLuint i, count = tnl->vb.Count;
GLuint i;
GLuint count = tnl->vb.Count + 1;
copy_1ui( store->Flag, flags, count );
tnl->vb.Flag = store->Flag;
for (i = 0 ; i < count ; i++)