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https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-02-19 01:40:43 +01:00
mesa: _mesa_Begin/EndConditionalRender() functions
For GL_NV_conditional_render and GL3. The drawing functions don't check the query object yet. No API dispatch yet.
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534e005185
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6 changed files with 199 additions and 0 deletions
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@ -38,6 +38,7 @@ if env['platform'] != 'winddk':
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'main/clear.c',
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'main/clip.c',
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'main/colortab.c',
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'main/condrender.c',
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'main/context.c',
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'main/convolve.c',
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'main/cpuinfo.c',
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143
src/mesa/main/condrender.c
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143
src/mesa/main/condrender.c
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@ -0,0 +1,143 @@
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/*
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* Mesa 3-D graphics library
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* Version: 7.8
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*
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* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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/**
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* \file condrender.c
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* Conditional rendering functions
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*
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* \author Brian Paul
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*/
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#include "glheader.h"
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#include "condrender.h"
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#include "enums.h"
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#include "queryobj.h"
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GLAPI void GLAPIENTRY
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_mesa_BeginConditionalRender(GLuint queryId, GLenum mode)
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{
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struct gl_query_object *q;
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GET_CURRENT_CONTEXT(ctx);
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if (ctx->Query.CondRenderQuery) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glBeginConditionalRender()");
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return;
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}
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ASSERT(ctx->Query.CondRenderMode == GL_NONE);
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switch (mode) {
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case GL_QUERY_WAIT:
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case GL_QUERY_NO_WAIT:
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case GL_QUERY_BY_REGION_WAIT:
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case GL_QUERY_BY_REGION_NO_WAIT:
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/* OK */
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break;
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default:
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_mesa_error(ctx, GL_INVALID_ENUM, "glBeginConditionalRender(mode=%s)",
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_mesa_lookup_enum_by_nr(mode));
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return;
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}
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q = _mesa_lookup_query_object(ctx, queryId);
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if (!q) {
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_mesa_error(ctx, GL_INVALID_VALUE,
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"glBeginConditionalRender(bad queryId=%u)", queryId);
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return;
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}
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ASSERT(q->Id == queryId);
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if (q->Target != GL_SAMPLES_PASSED) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glBeginConditionalRender()");
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return;
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}
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ctx->Query.CondRenderQuery = q;
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ctx->Query.CondRenderMode = mode;
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if (ctx->Driver.BeginConditionalRender)
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ctx->Driver.BeginConditionalRender(ctx, q, mode);
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}
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GLAPI void APIENTRY
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_mesa_EndConditionalRender(void)
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{
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GET_CURRENT_CONTEXT(ctx);
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if (!ctx->Query.CondRenderQuery) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glEndConditionalRender()");
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return;
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}
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if (ctx->Driver.EndConditionalRender)
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ctx->Driver.EndConditionalRender(ctx, ctx->Query.CondRenderQuery);
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ctx->Query.CondRenderQuery = NULL;
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ctx->Query.CondRenderMode = GL_NONE;
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}
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/**
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* This function is called by software rendering commands to determine if
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* subsequent drawing commands should be executed or discarded depending
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* on the current conditional rendering state.
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* Ideally, this check would be implemented by the GPU when doing hardware
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* rendering.
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* XXX should this function be called via a new driver hook?
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*
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* \return GL_TRUE if we should render, GL_FALSE if we should discard
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*/
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GLboolean
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_mesa_check_conditional_render(GLcontext *ctx)
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{
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struct gl_query_object *q = ctx->Query.CondRenderQuery;
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if (!q) {
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/* no query in progress - draw normally */
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return GL_TRUE;
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}
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switch (ctx->Query.CondRenderMode) {
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case GL_QUERY_BY_REGION_WAIT:
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/* fall-through */
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case GL_QUERY_WAIT:
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if (!q->Ready) {
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ctx->Driver.WaitQuery(ctx, q);
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}
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return q->Result > 0;
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case GL_QUERY_BY_REGION_NO_WAIT:
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/* fall-through */
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case GL_QUERY_NO_WAIT:
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return q->Ready ? (q->Result > 0) : GL_TRUE;
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default:
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_mesa_problem(ctx, "Bad cond render mode %s in "
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" _mesa_check_conditional_render()",
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_mesa_lookup_enum_by_nr(ctx->Query.CondRenderMode));
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return GL_TRUE;
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}
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}
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45
src/mesa/main/condrender.h
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45
src/mesa/main/condrender.h
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@ -0,0 +1,45 @@
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/*
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* Mesa 3-D graphics library
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* Version: 7.8
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*
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* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#ifndef CONDRENDER_H
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#define CONDRENDER_H
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#include "glheader.h"
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#include "context.h"
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extern void GLAPIENTRY
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_mesa_BeginConditionalRender(GLuint queryId, GLenum mode);
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extern void APIENTRY
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_mesa_EndConditionalRender(void);
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extern GLboolean
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_mesa_check_conditional_render(GLcontext *ctx);
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#endif /* CONDRENDER_H */
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@ -1016,6 +1016,11 @@ struct dd_function_table {
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GLbitfield, GLuint64);
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/*@}*/
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#endif
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/** GL_NV_conditional_render */
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void (*BeginConditionalRender)(GLcontext *ctx, struct gl_query_object *q,
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GLenum mode);
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void (*EndConditionalRender)(GLcontext *ctx, struct gl_query_object *q);
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};
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@ -1899,6 +1899,10 @@ struct gl_query_state
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struct _mesa_HashTable *QueryObjects;
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struct gl_query_object *CurrentOcclusionObject; /* GL_ARB_occlusion_query */
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struct gl_query_object *CurrentTimerObject; /* GL_EXT_timer_query */
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/** GL_NV_conditional_render */
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struct gl_query_object *CondRenderQuery;
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GLenum CondRenderMode;
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};
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@ -15,6 +15,7 @@ MAIN_SOURCES = \
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main/clear.c \
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main/clip.c \
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main/colortab.c \
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main/condrender.c \
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main/context.c \
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main/convolve.c \
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main/cpuinfo.c \
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