mesa: _mesa_Begin/EndConditionalRender() functions

For GL_NV_conditional_render and GL3.

The drawing functions don't check the query object yet.
No API dispatch yet.
This commit is contained in:
Brian Paul 2009-12-30 14:47:06 -07:00
parent 534e005185
commit 0fbe828c1d
6 changed files with 199 additions and 0 deletions

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@ -38,6 +38,7 @@ if env['platform'] != 'winddk':
'main/clear.c',
'main/clip.c',
'main/colortab.c',
'main/condrender.c',
'main/context.c',
'main/convolve.c',
'main/cpuinfo.c',

143
src/mesa/main/condrender.c Normal file
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@ -0,0 +1,143 @@
/*
* Mesa 3-D graphics library
* Version: 7.8
*
* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/**
* \file condrender.c
* Conditional rendering functions
*
* \author Brian Paul
*/
#include "glheader.h"
#include "condrender.h"
#include "enums.h"
#include "queryobj.h"
GLAPI void GLAPIENTRY
_mesa_BeginConditionalRender(GLuint queryId, GLenum mode)
{
struct gl_query_object *q;
GET_CURRENT_CONTEXT(ctx);
if (ctx->Query.CondRenderQuery) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glBeginConditionalRender()");
return;
}
ASSERT(ctx->Query.CondRenderMode == GL_NONE);
switch (mode) {
case GL_QUERY_WAIT:
case GL_QUERY_NO_WAIT:
case GL_QUERY_BY_REGION_WAIT:
case GL_QUERY_BY_REGION_NO_WAIT:
/* OK */
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glBeginConditionalRender(mode=%s)",
_mesa_lookup_enum_by_nr(mode));
return;
}
q = _mesa_lookup_query_object(ctx, queryId);
if (!q) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glBeginConditionalRender(bad queryId=%u)", queryId);
return;
}
ASSERT(q->Id == queryId);
if (q->Target != GL_SAMPLES_PASSED) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glBeginConditionalRender()");
return;
}
ctx->Query.CondRenderQuery = q;
ctx->Query.CondRenderMode = mode;
if (ctx->Driver.BeginConditionalRender)
ctx->Driver.BeginConditionalRender(ctx, q, mode);
}
GLAPI void APIENTRY
_mesa_EndConditionalRender(void)
{
GET_CURRENT_CONTEXT(ctx);
if (!ctx->Query.CondRenderQuery) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glEndConditionalRender()");
return;
}
if (ctx->Driver.EndConditionalRender)
ctx->Driver.EndConditionalRender(ctx, ctx->Query.CondRenderQuery);
ctx->Query.CondRenderQuery = NULL;
ctx->Query.CondRenderMode = GL_NONE;
}
/**
* This function is called by software rendering commands to determine if
* subsequent drawing commands should be executed or discarded depending
* on the current conditional rendering state.
* Ideally, this check would be implemented by the GPU when doing hardware
* rendering.
* XXX should this function be called via a new driver hook?
*
* \return GL_TRUE if we should render, GL_FALSE if we should discard
*/
GLboolean
_mesa_check_conditional_render(GLcontext *ctx)
{
struct gl_query_object *q = ctx->Query.CondRenderQuery;
if (!q) {
/* no query in progress - draw normally */
return GL_TRUE;
}
switch (ctx->Query.CondRenderMode) {
case GL_QUERY_BY_REGION_WAIT:
/* fall-through */
case GL_QUERY_WAIT:
if (!q->Ready) {
ctx->Driver.WaitQuery(ctx, q);
}
return q->Result > 0;
case GL_QUERY_BY_REGION_NO_WAIT:
/* fall-through */
case GL_QUERY_NO_WAIT:
return q->Ready ? (q->Result > 0) : GL_TRUE;
default:
_mesa_problem(ctx, "Bad cond render mode %s in "
" _mesa_check_conditional_render()",
_mesa_lookup_enum_by_nr(ctx->Query.CondRenderMode));
return GL_TRUE;
}
}

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@ -0,0 +1,45 @@
/*
* Mesa 3-D graphics library
* Version: 7.8
*
* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef CONDRENDER_H
#define CONDRENDER_H
#include "glheader.h"
#include "context.h"
extern void GLAPIENTRY
_mesa_BeginConditionalRender(GLuint queryId, GLenum mode);
extern void APIENTRY
_mesa_EndConditionalRender(void);
extern GLboolean
_mesa_check_conditional_render(GLcontext *ctx);
#endif /* CONDRENDER_H */

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@ -1016,6 +1016,11 @@ struct dd_function_table {
GLbitfield, GLuint64);
/*@}*/
#endif
/** GL_NV_conditional_render */
void (*BeginConditionalRender)(GLcontext *ctx, struct gl_query_object *q,
GLenum mode);
void (*EndConditionalRender)(GLcontext *ctx, struct gl_query_object *q);
};

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@ -1899,6 +1899,10 @@ struct gl_query_state
struct _mesa_HashTable *QueryObjects;
struct gl_query_object *CurrentOcclusionObject; /* GL_ARB_occlusion_query */
struct gl_query_object *CurrentTimerObject; /* GL_EXT_timer_query */
/** GL_NV_conditional_render */
struct gl_query_object *CondRenderQuery;
GLenum CondRenderMode;
};

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@ -15,6 +15,7 @@ MAIN_SOURCES = \
main/clear.c \
main/clip.c \
main/colortab.c \
main/condrender.c \
main/context.c \
main/convolve.c \
main/cpuinfo.c \