mesa: glGet: fix indentation of _mesa_init_get_hash

No functional change.

Signed-off-by: Imre Deak <imre.deak@intel.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Oliver McFadden <oliver.mcfadden@linux.intel.com>
This commit is contained in:
Imre Deak 2012-09-10 09:41:37 +03:00 committed by Oliver McFadden
parent 8e73273cb9
commit 0f5d87c3dd

View file

@ -1444,20 +1444,20 @@ void _mesa_init_get_hash(struct gl_context *ctx)
for (i = 0; i < Elements(values); i++) {
if (values[i].type == TYPE_API_MASK) {
api_mask = values[i].offset;
continue;
api_mask = values[i].offset;
continue;
}
if (!(api_mask & api_bit))
continue;
continue;
hash = (values[i].pname * prime_factor) & mask;
while (1) {
index = hash & mask;
if (!table[index]) {
table[index] = i;
break;
}
hash += prime_step;
index = hash & mask;
if (!table[index]) {
table[index] = i;
break;
}
hash += prime_step;
}
}